Usability Analysis of Augmented Reality-Based Flipbooks as Learning Media for Elementary School Students

Digital transformation in education has driven the adoption of technologies to enhance student engagement and understanding. Augmented Reality (AR) is one such rapidly growing technology, offering immersive and visual learning experiences through 3D objects. When combined with digital flipbooks, AR creates flexiblity, particularly suitable for elementary students. AR flipbooks are seen as promising tools, blending interactive visuals with the familiar digital book. However, their effectiveness must be evaluated from the user’s perspective, especially students as end-users. This study aims to assess the usability of AR flipbooks using the USE instrument (Usefulness, Ease of Use, Ease of Learning, Satisfaction). A descriptive quantitative method was applied to 13 students from SDN 10 Tanjungpinang Kota. The results revealed that usefulness and ease of learning significantly influenced student satisfaction. These findings suggest that the more beneficial and easy-to-understand the media is perceived by students, the higher their satisfaction in using AR flipbook learning tools.

Authors

Institutions

Publication Details

Journal
Jurnal Teknik Industri Terintegrasi
Published
2025-04-20
DOI
https://doi.org/10.31004/jutin.v8i2.46584
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Usability Analysis of Augmented Reality-Based Flipbooks as Learning Media for Elementary School Students

Ahmad Rusdi, Aditia Ayu Rahma Nabila, Zuleriwati - AS, Velano Esbi Parsaoran Gultom
Jurnal Teknik Industri Terintegrasi
Technology-Enhanced Education Studies
article

Usability Analysis of Augmented Reality-Based Flipbooks as Learning Media for Elementary School Students

Ahmad Rusdi, Aditia Ayu Rahma Nabila, Zuleriwati - AS, Velano Esbi Parsaoran Gultom
article en

Abstract

Digital transformation in education has driven the adoption of technologies to enhance student engagement and understanding. Augmented Reality (AR) is one such rapidly growing technology, offering immersive and visual learning experiences through 3D objects. When combined with digital flipbooks, AR creates flexiblity, particularly suitable for elementary students. AR flipbooks are seen as promising tools, blending interactive visuals with the familiar digital book. However, their effectiveness must be evaluated from the user’s perspective, especially students as end-users. This study aims to assess the usability of AR flipbooks using the USE instrument (Usefulness, Ease of Use, Ease of Learning, Satisfaction). A descriptive quantitative method was applied to 13 students from SDN 10 Tanjungpinang Kota. The results revealed that usefulness and ease of learning significantly influenced student satisfaction. These findings suggest that the more beneficial and easy-to-understand the media is perceived by students, the higher their satisfaction in using AR flipbook learning tools.

Jurnal Teknik Industri TerintegrasiVol. 8(2)
Universitas Maritim Raja Ali Haji (ID)
Openalex Percentile: Top 81%
Technology-Enhanced Education Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.