Battlefields of Play & Games: From a Method of Comparative Ludology to a Strategy of Ecosophic Ludic Architecture
Abstract This article offers a new theoretical method of Comparative Ludology , aiming for an interdisciplinary exploration of Play&Games, analyzing their philosophical, theoretical, and architectural dimensions, along with aspects of their political history, from war-games to the war-of-games. As a general conclusion, it introduces the hypothesis of the “Immanence of Play”: the notion that everything may be viewed as a form of play/game, shifting focus from essentialist definitions to dynamic processes. The article ends up focusing on “Serious” Games for Environmental “Edutainment,” outlining a new game-design and gamification strategy, grounded in political ecology and the triadic concept of “ecosophy.”
Authors
- Spiros Mouzakitis (ORCID: https://orcid.org/0000-0001-9616-447X)
Institutions
- National Technical University of Athens (GR)
Publication Details
- Journal
- Open Philosophy
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1515/opphil-2025-0074
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- State Scholarships Foundation
- National and Kapodistrian University of Athens
- National Technical University of Athens