Pure Bayesian Nash Equilibria for Bayesian Games with Multidimensional Vector Types and Linear Payoffs

In this work, we study n-agent Bayesian games with m-dimensional vector types and linear payoffs, also called linear multidimensional Bayesian games. This class of games is equivalent with n-agent, m-game uniform multigames. We distinguish between games that have a discrete type space and those with a continuous type space. More specifically, we are interested in the existence of pure Bayesian Nash equilibriums for such games and efficient algorithms to find them. For continuous priors, we suggest a methodology to perform Nash equilibrium searches in simple cases. For discrete priors, we present algorithms that can handle two-action and two-player games efficiently. We introduce the core concept of threshold strategy and, under some mild conditions, we show that these games have at least one pure Bayesian Nash equilibrium. We illustrate our results with several examples like the double-game prisoner’s dilemma (DGPD), the game of chicken, and the sustainable adoption decision problem (SADP).

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Publication Details

Journal
Games
Published
2025-07-14
DOI
https://doi.org/10.3390/g16040037
Primary Topic
Economic theories and models
Type
article
Field-Weighted Citation Impact
0.00
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article

Pure Bayesian Nash Equilibria for Bayesian Games with Multidimensional Vector Types and Linear Payoffs

Abbas Edalat, Sébastien Huot
Games
Economic theories and models
article

Pure Bayesian Nash Equilibria for Bayesian Games with Multidimensional Vector Types and Linear Payoffs

Abbas Edalat, Sébastien Huot
article en

Abstract

In this work, we study n-agent Bayesian games with m-dimensional vector types and linear payoffs, also called linear multidimensional Bayesian games. This class of games is equivalent with n-agent, m-game uniform multigames. We distinguish between games that have a discrete type space and those with a continuous type space. More specifically, we are interested in the existence of pure Bayesian Nash equilibriums for such games and efficient algorithms to find them. For continuous priors, we suggest a methodology to perform Nash equilibrium searches in simple cases. For discrete priors, we present algorithms that can handle two-action and two-player games efficiently. We introduce the core concept of threshold strategy and, under some mild conditions, we show that these games have at least one pure Bayesian Nash equilibrium. We illustrate our results with several examples like the double-game prisoner’s dilemma (DGPD), the game of chicken, and the sustainable adoption decision problem (SADP).

GamesVol. 16(4)
Imperial College London (GB)
Openalex Percentile: Top 75%
Economic theories and models
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