Exploring Poly-Universe in Teacher Education: Examples from STEAM Curricular Areas and Competences Developed

Abstract This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various constructions. The aim of this study is to examine how Poly-Universe can be used in teacher education to promote interdisciplinary and STEAM education. Participants were preservice teachers enrolled in master courses, the third cycle of basic education and secondary education, focusing on different subject areas such as sciences, mathematics, geography, biology, history, philosophy, humanities, and sports. The study involved activities that required participants to construct and replicate models as well as propose their own ideas. Data were collected through observation, documentary analysis, and the intrinsic motivation inventory. Diverse ideas and proposals emerged, participants were actively engaged. The study highlights the potential of Poly-Universe as a tool for enhancing motivation and engagement as well as a resource for developing key competencies in problem-solving, creativity, and collaboration among preservice teachers. Furthermore, the research provides insights into how future educators can integrate Poly-Universe into their curricula to strengthen interdisciplinary connections.

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Publication Details

Journal
Open Education Studies
Published
2025-01-01
DOI
https://doi.org/10.1515/edu-2025-0085
Primary Topic
Digital literacy in education
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring Poly-Universe in Teacher Education: Examples from STEAM Curricular Areas and Competences Developed

Vanda Santos, Graça Bidarra, Piedade Vaz-Rebelo
1 links
Open Education Studies
Digital literacy in education
article

Exploring Poly-Universe in Teacher Education: Examples from STEAM Curricular Areas and Competences Developed

Vanda Santos, Graça Bidarra, Piedade Vaz-Rebelo
article en

Abstract

Abstract This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various constructions. The aim of this study is to examine how Poly-Universe can be used in teacher education to promote interdisciplinary and STEAM education. Participants were preservice teachers enrolled in master courses, the third cycle of basic education and secondary education, focusing on different subject areas such as sciences, mathematics, geography, biology, history, philosophy, humanities, and sports. The study involved activities that required participants to construct and replicate models as well as propose their own ideas. Data were collected through observation, documentary analysis, and the intrinsic motivation inventory. Diverse ideas and proposals emerged, participants were actively engaged. The study highlights the potential of Poly-Universe as a tool for enhancing motivation and engagement as well as a resource for developing key competencies in problem-solving, creativity, and collaboration among preservice teachers. Furthermore, the research provides insights into how future educators can integrate Poly-Universe into their curricula to strengthen interdisciplinary connections.

Open Education StudiesVol. 7(1)
University of Aveiro (PT), University of Coimbra (PT)
European Commission, Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 74%
Digital literacy in education
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Exploring Poly-Universe in Teacher Education: Examples from STEAM Curricular Areas and Competences Developed — Vanda Santos, Graça Bidarra, et al. · Open Education Studies (2025) | TGRS Research Map | TGRS