Animal Habitat

This project introduces an innovative holographic 3D simulation for teaching Nursery-Jr, Kg level students about the Animal Habitat, also known as hebetation. By using holographic technology, the simulation brings full-scale 3D animals into the classroom, in front of students. Generally, nursery students don’t recognize all animals. With the help of this simulation, they can see animals in front of them alive and in full size. These animals are separated by their habitat for example Deep Forest habitat, desert habitat, grassland habitat, Farm habitat and ice habitat- all in an engaging, child-friendly format. The objective of this simulation is to transform traditional learning into an immersive and interactive experience that helps to little students very accurately. The holographic display employs vivid graphics, motion, narration, and audio, allowing students to "explore" and see animals in a simulated natural environment, as though they were physically situated in the classroom. The project highlights the potential of holography to revolutionize early science education by making abstract scientific concepts tangible, memorable, and fun. This research contributes how cutting-edge technologies like holography may be utilized to efficiently teach fundamental scientific concepts in a relevant and memorable fashion, this research advances the field of early childhood education. The simulation offers a fresh, kid-cantered method of teaching biology in early school settings, marking a breakthrough in interactive pedagogy.

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Institutions

Publication Details

Journal
Journal of Emerging Technologies and Innovative Research
Published
2025-01-01
DOI
https://doi.org/10.56975/jetir.v12i7.566064
Citations
2
Primary Topic
Animal and Plant Science Education
Type
article
Field-Weighted Citation Impact
4.88
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article

Animal Habitat

Anant Patel
2 citations
Journal of Emerging Technologies and Innovative Research
Animal and Plant Science Education
4.88
article

Animal Habitat

Anant Patel
article en
2 citations

Abstract

This project introduces an innovative holographic 3D simulation for teaching Nursery-Jr, Kg level students about the Animal Habitat, also known as hebetation. By using holographic technology, the simulation brings full-scale 3D animals into the classroom, in front of students. Generally, nursery students don’t recognize all animals. With the help of this simulation, they can see animals in front of them alive and in full size. These animals are separated by their habitat for example Deep Forest habitat, desert habitat, grassland habitat, Farm habitat and ice habitat- all in an engaging, child-friendly format. The objective of this simulation is to transform traditional learning into an immersive and interactive experience that helps to little students very accurately. The holographic display employs vivid graphics, motion, narration, and audio, allowing students to "explore" and see animals in a simulated natural environment, as though they were physically situated in the classroom. The project highlights the potential of holography to revolutionize early science education by making abstract scientific concepts tangible, memorable, and fun. This research contributes how cutting-edge technologies like holography may be utilized to efficiently teach fundamental scientific concepts in a relevant and memorable fashion, this research advances the field of early childhood education. The simulation offers a fresh, kid-cantered method of teaching biology in early school settings, marking a breakthrough in interactive pedagogy.

Journal of Emerging Technologies and Innovative ResearchVol. 12(7)
National Forensic Sciences University (IN)
Openalex Percentile: Top 5%
Animal and Plant Science Education
4.88
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