G-Land 3D: Augmented Reality-Based Geography Learning Media Innovation to Support Improvement of Quality Education in the Sustainable Development Goals

G-Land 3D is an augmented reality-based learning media in the form of a book that displays virtual characters of geography material integrated with reality. The purpose of this study is to determine the development of learning media, the implementation of G-Land 3D at SMA N 4 Yogyakarta, and realize the SDGs points of quality education. The research method used is Research and Development (R&D) which verifies and develops G-Land 3D media with the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The types of data used are qualitative and quantitative with retrieval techniques using questionnaires, observations, and interviews. The results of the study revealed that G- Land facilitates students' understanding of geography concepts that have been known to be abstract and need to be visualized interestingly. The results of the t-test showed that there was a significant difference between students' pre-test and post-test scores, which means that there is a difference in students' understanding and ability between before and after learning geography using G-Land 3D.

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Publication Details

Journal
Geomedia Majalah Ilmiah dan Informasi Kegeografian
Published
2025-05-31
DOI
https://doi.org/10.21831/gm.v23i1.84542
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00

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article

G-Land 3D: Augmented Reality-Based Geography Learning Media Innovation to Support Improvement of Quality Education in the Sustainable Development Goals

Ahmad Fauzi, Diana Prasastiawati, Zein Zidan Azzahmi, Nanda Afry Pramita et al.
Geomedia Majalah Ilmiah dan Informasi Kegeografian
Mobile Learning in Education
article

G-Land 3D: Augmented Reality-Based Geography Learning Media Innovation to Support Improvement of Quality Education in the Sustainable Development Goals

Ahmad Fauzi, Diana Prasastiawati, Zein Zidan Azzahmi, Nanda Afry Pramita, Fitri Wulanningsih
article en

Abstract

G-Land 3D is an augmented reality-based learning media in the form of a book that displays virtual characters of geography material integrated with reality. The purpose of this study is to determine the development of learning media, the implementation of G-Land 3D at SMA N 4 Yogyakarta, and realize the SDGs points of quality education. The research method used is Research and Development (R&D) which verifies and develops G-Land 3D media with the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The types of data used are qualitative and quantitative with retrieval techniques using questionnaires, observations, and interviews. The results of the study revealed that G- Land facilitates students' understanding of geography concepts that have been known to be abstract and need to be visualized interestingly. The results of the t-test showed that there was a significant difference between students' pre-test and post-test scores, which means that there is a difference in students' understanding and ability between before and after learning geography using G-Land 3D.

Geomedia Majalah Ilmiah dan Informasi KegeografianVol. 23(1)
Yogyakarta State University (ID)
Universitas Negeri Yogyakarta
Openalex Percentile: Top 75%
Mobile Learning in Education
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G-Land 3D: Augmented Reality-Based Geography Learning Media Innovation to Support Improvement of Quality Education in the Sustainable Development Goals — Ahmad Fauzi, Diana Prasastiawati, et al. · Geomedia Majalah Ilmiah dan Informasi Kegeografian (2025) | TGRS Research Map | TGRS