The influence of online gaming on children’s behaviour: A study in Bareilly District

This study investigates the influence of online gaming on children’s behaviour in the Bareilly district. Data were collected using a structured questionnaire administered to children aged 11-18 years. The information was collected on demographics, gaming habits, and perceived impacts on academic performance, emotional well-being, and social interactions. Key findings include an age distribution where 34% of respondents are 11-14 years, 43% are 14-16 years, and 24% are 16-18 years, with a striking 96% male predominance. Results are presented in percentages for each survey item. The study reveals that while online gaming appears to enhance certain cognitive skills with 65% affirming improved problem-solving, it also correlates with negative outcomes such as academic decline 50% reported a decline, increased aggression (50%), and reduced social interaction. The findings offer valuable insights for parents, educators, and policymakers.

Authors

Publication Details

Journal
International Journal of Home Science
Published
2025-05-01
DOI
https://doi.org/10.22271/23957476.2025.v11.i2f.1900
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

The influence of online gaming on children’s behaviour: A study in Bareilly District

Sushma Gangwar
International Journal of Home Science
Educational Methods and Media Use
article

The influence of online gaming on children’s behaviour: A study in Bareilly District

Sushma Gangwar
article en

Abstract

This study investigates the influence of online gaming on children’s behaviour in the Bareilly district. Data were collected using a structured questionnaire administered to children aged 11-18 years. The information was collected on demographics, gaming habits, and perceived impacts on academic performance, emotional well-being, and social interactions. Key findings include an age distribution where 34% of respondents are 11-14 years, 43% are 14-16 years, and 24% are 16-18 years, with a striking 96% male predominance. Results are presented in percentages for each survey item. The study reveals that while online gaming appears to enhance certain cognitive skills with 65% affirming improved problem-solving, it also correlates with negative outcomes such as academic decline 50% reported a decline, increased aggression (50%), and reduced social interaction. The findings offer valuable insights for parents, educators, and policymakers.

International Journal of Home ScienceVol. 11(2)
Openalex Percentile: Top 75%
Educational Methods and Media Use
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