Applying Gamification Technology to Enhance Student Engagement in High School Mathematics

This research paper examines the effects of a gamified educational application on student engagement and academic performance, focusing particularly on gender differences in response to gamification. Employing a blend of quantitative methods—including independent samples t-test, Analysis of Variance (ANOVA), Analysis of Covariance (ANCOVA), and Cohen’s d for effect size calculation—and qualitative feedback from focus groups, the study conducts a detailed analysis of how gamification impacts students in a secondary school environment over a 10-week period. The findings reveal that gamification not only significantly boosts student engagement but also leads to improvements in academic performance. Notably, female students displayed higher levels of engagement than male students, suggesting gender-specific receptivity to gamified learning. These results underscore the potential of gamified approaches to enhance educational engagement and effectiveness. Additionally, the positive outcomes pave the way for extended studies over semester and full academic year durations, incorporating gamified learning into regular curricula. The study promotes the development of customized gamification strategies to cater to varied learning preferences and calls for further investigation to optimize the use of gamification in educational settings. This contribution enriches the educational technology literature by articulating the subtle impacts of gamification and its implications for educational practices and policies.

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Publication Details

Journal
International Journal of Information and Education Technology
Published
2025-01-01
DOI
https://doi.org/10.18178/ijiet.2025.15.7.2341
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

Applying Gamification Technology to Enhance Student Engagement in High School Mathematics

Roza Kadirbayeva
International Journal of Information and Education Technology
Mathematics Education and Pedagogy
article

Applying Gamification Technology to Enhance Student Engagement in High School Mathematics

Roza Kadirbayeva
article en

Abstract

This research paper examines the effects of a gamified educational application on student engagement and academic performance, focusing particularly on gender differences in response to gamification. Employing a blend of quantitative methods—including independent samples t-test, Analysis of Variance (ANOVA), Analysis of Covariance (ANCOVA), and Cohen’s d for effect size calculation—and qualitative feedback from focus groups, the study conducts a detailed analysis of how gamification impacts students in a secondary school environment over a 10-week period. The findings reveal that gamification not only significantly boosts student engagement but also leads to improvements in academic performance. Notably, female students displayed higher levels of engagement than male students, suggesting gender-specific receptivity to gamified learning. These results underscore the potential of gamified approaches to enhance educational engagement and effectiveness. Additionally, the positive outcomes pave the way for extended studies over semester and full academic year durations, incorporating gamified learning into regular curricula. The study promotes the development of customized gamification strategies to cater to varied learning preferences and calls for further investigation to optimize the use of gamification in educational settings. This contribution enriches the educational technology literature by articulating the subtle impacts of gamification and its implications for educational practices and policies.

International Journal of Information and Education TechnologyVol. 15(7)
South Kazakhstan Medical Academy (KZ)
Openalex Percentile: Top 75%
Mathematics Education and Pedagogy
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Applying Gamification Technology to Enhance Student Engagement in High School Mathematics — Roza Kadirbayeva · International Journal of Information and Education Technology (2025) | TGRS Research Map | TGRS