IMPACT OF TECHNOLOGY GAME-BASED LEARNING IN SOCIO-EMOTIONAL DOMAIN OF KINDERGARTEN LEARNERS

The incorporation of digital resources into early childhood education has become increasingly common in the present day of swift technical progress. This study examines the educational effects of technology game-based learning (TGBL) on the social and academic growth of kindergarten pupils. It emphasizes the significance of early childhood as a critical phase for cognitive, emotional, and psychological development, especially in a modern era where children are progressively immersed in digital contexts. This research, rooted in developmental theories and reinforced by current studies, examines the impact of TGBL on critical developmental domains like problem-solving, communication, teamwork, motor abilities, and emotional regulation. The research used a Descriptive Quantitative methodology, collecting data from kindergarten teachers with varied demographic backgrounds to evaluate their perceptions, obstacles, and experiences in the implementation of TGBL. Research indicates that although educators acknowledge the advantages of TGBL in improving engagement, cognitive flexibility, and social interaction, they encounter considerable obstacles, such as insufficient training, classroom management difficulties, and accessibility limitations. Teachers’ evaluations of the effectiveness of TGBL differ according to criteria such as age, experience, and educational qualifications, underscoring the necessity for customized assistance and professional development. A comprehensive program is presented to address the deficiencies in digital competency and diversity, incorporating regional boot camps, mentorship efforts, and ongoing training opportunities. The study finds that effective and equitable integration of TGBL into the kindergarten curriculum necessitates ongoing investment, policy support, and adaptive learning methodologies. This research provides significant insights into the establishment of inclusive, engaging, and developmentally suitable learning settings that equip young learners for the challenges of 21st-century education. Keywords: Technology Game-Based Learning (TGBL), Kindergarten education, Digital Learning Tools, Cognitive development, Social and emotional learning

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Publication Details

Journal
EPRA International Journal of Research & Development (IJRD)
Published
2025-07-14
DOI
https://doi.org/10.36713/epra23067
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

IMPACT OF TECHNOLOGY GAME-BASED LEARNING IN SOCIO-EMOTIONAL DOMAIN OF KINDERGARTEN LEARNERS

Melinda F. Marquez, Angelie M. Teodosio
EPRA International Journal of Research & Development (IJRD)
Educational Methods and Media Use
article

IMPACT OF TECHNOLOGY GAME-BASED LEARNING IN SOCIO-EMOTIONAL DOMAIN OF KINDERGARTEN LEARNERS

Melinda F. Marquez, Angelie M. Teodosio
article en

Abstract

The incorporation of digital resources into early childhood education has become increasingly common in the present day of swift technical progress. This study examines the educational effects of technology game-based learning (TGBL) on the social and academic growth of kindergarten pupils. It emphasizes the significance of early childhood as a critical phase for cognitive, emotional, and psychological development, especially in a modern era where children are progressively immersed in digital contexts. This research, rooted in developmental theories and reinforced by current studies, examines the impact of TGBL on critical developmental domains like problem-solving, communication, teamwork, motor abilities, and emotional regulation. The research used a Descriptive Quantitative methodology, collecting data from kindergarten teachers with varied demographic backgrounds to evaluate their perceptions, obstacles, and experiences in the implementation of TGBL. Research indicates that although educators acknowledge the advantages of TGBL in improving engagement, cognitive flexibility, and social interaction, they encounter considerable obstacles, such as insufficient training, classroom management difficulties, and accessibility limitations. Teachers’ evaluations of the effectiveness of TGBL differ according to criteria such as age, experience, and educational qualifications, underscoring the necessity for customized assistance and professional development. A comprehensive program is presented to address the deficiencies in digital competency and diversity, incorporating regional boot camps, mentorship efforts, and ongoing training opportunities. The study finds that effective and equitable integration of TGBL into the kindergarten curriculum necessitates ongoing investment, policy support, and adaptive learning methodologies. This research provides significant insights into the establishment of inclusive, engaging, and developmentally suitable learning settings that equip young learners for the challenges of 21st-century education. Keywords: Technology Game-Based Learning (TGBL), Kindergarten education, Digital Learning Tools, Cognitive development, Social and emotional learning

EPRA International Journal of Research & Development (IJRD)
University of Perpetual Help System DALTA (PH)
Openalex Percentile: Top 75%
Educational Methods and Media Use
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