Integrating augmented reality into physical education: a comparative study on traditional and technology-assisted learning approaches
Introduction: The use of technology in physical education is increasingly recognized for its potential to enhance student en-gagement and learning outcomes. Augmented Reality (AR) offers immersive and interactive learning experiences that may improve cognitive, affective, and psychomotor development.Objective: This study aimed to analyze the impact of AR-based learning on cognitive understanding, motivation, and motor skill performance among junior high school students.Methodology: A true experimental Pretest-Posttest Control Group Design was used with 64 students (M = 14.0 years, SD = 1.2), selected through cluster random sampling. Participants were divided into an experimental group (AR-based learning) and a control group (traditional learning). Learning out-comes were assessed using validated cognitive tests, the Physical Education Learning Motivation Questionnaire (PE-LMQ), and standardized psychomotor skill assessments.Discussion: Results showed that students in the AR group experienced significantly greater improvements across all domains. Cognitive scores increased by 23.7 points versus 12.5 in the control group (t = 6.375, p < 0.001). Affective improve-ments were observed in motivation (+0.9 vs. +0.6), engagement (+0.8 vs. +0.5), and attitude (+0.7 vs. +0.4), all statistically significant (p < 0.01). Psy-chomotor improvements included better dribbling (-2.2 sec vs. -1.1 sec), passing-ing and receiving (+2.5 vs. +1.3), and shooting accu-racy (+23.8% vs. +13.1%), with p < 0.001.Conclusion: AR-based learning proved more effective than traditional methods in enhancing comprehension, motivation, and motor skills. Its integration into physical education curricula is recommended to support innovative and impactful learning.
Authors
- Rifqi Festiawan (ORCID: https://orcid.org/0000-0003-0984-4341)
- Idah Tresnowati
- Syahrir Syahrir
- Gilang Nuari Panggraita (ORCID: https://orcid.org/0000-0001-7024-6581)
- Tri Ani Hastuti (ORCID: https://orcid.org/0000-0002-1934-3025)
- Taufik Rahman
- Eko Prabowo
- Muchtar Hendra Hasibuan
- Wawan Sundawan Suherman (ORCID: https://orcid.org/0000-0002-5565-0751)
- Eko Sumanto
Institutions
- Yogyakarta State University (ID)
- Jenderal Soedirman University (ID)
- State University of Jakarta (ID)
- Universitas Pekalongan (ID)
- Universitas PGRI Semarang (ID)
- Universitas Muhammadiyah Tapanuli Selatan (ID)
Publication Details
- Journal
- Retos
- Published
- 2025-07-14
- DOI
- https://doi.org/10.47197/retos.v69.114639
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00