Gaming for Boundary: Elastic Localization for Frame-Supervised Video Moment Retrieval
Video moment retrieval aims to determine the temporal boundaries of moments within a video that are most relevant to textual queries. Unlike fully-supervised and weakly-supervised methods, frame-supervised methods use a single annotated frame to model the similarities between the target moment and queries. This task is still in its infancy due to the following challenges: 1) indiscernible intra-modal information and 2) inflexible inter-modal information interaction. In light of these challenges, we introduce the Gaming fOr elAstic Localization (GOAL) method for frame-supervised video moment retrieval. It enables target moment boundary localization from a novel strategic game perspective. GOAL encompasses two core components: a game-based paradigm to find the most reliable moment and a Dynamic Updating Technique (DUT) to continuously optimize moment retrieval through dynamic gradients, thereby refining boundary predictions with different feedback. Extensive experiments on Charades-STA, ActivityNet Captions, and TACoS have validated the effectiveness of GOAL.
Authors
- Liqiang Nie (ORCID: https://orcid.org/0000-0003-1476-0273)
- Yinwei Wei (ORCID: https://orcid.org/0000-0003-1791-3159)
- Kun Wang (ORCID: https://orcid.org/0009-0008-4856-8806)
- Hao Liu (ORCID: https://orcid.org/0009-0007-3755-8576)
- Yupeng Hu (ORCID: https://orcid.org/0000-0002-5653-8286)
Institutions
- Shandong University (CN)
- Harbin Institute of Technology (CN)
Publication Details
- Published
- 2025-07-13
- DOI
- https://doi.org/10.1145/3726302.3729984
- Citations
- 3
- Primary Topic
- Multimodal Machine Learning Applications
- Type
- article
- Field-Weighted Citation Impact
- 3.83
Funders
- National Natural Science Foundation of China
- Natural Science Foundation of Shandong Province