Gaming for Boundary: Elastic Localization for Frame-Supervised Video Moment Retrieval

Video moment retrieval aims to determine the temporal boundaries of moments within a video that are most relevant to textual queries. Unlike fully-supervised and weakly-supervised methods, frame-supervised methods use a single annotated frame to model the similarities between the target moment and queries. This task is still in its infancy due to the following challenges: 1) indiscernible intra-modal information and 2) inflexible inter-modal information interaction. In light of these challenges, we introduce the Gaming fOr elAstic Localization (GOAL) method for frame-supervised video moment retrieval. It enables target moment boundary localization from a novel strategic game perspective. GOAL encompasses two core components: a game-based paradigm to find the most reliable moment and a Dynamic Updating Technique (DUT) to continuously optimize moment retrieval through dynamic gradients, thereby refining boundary predictions with different feedback. Extensive experiments on Charades-STA, ActivityNet Captions, and TACoS have validated the effectiveness of GOAL.

Authors

Institutions

Publication Details

Published
2025-07-13
DOI
https://doi.org/10.1145/3726302.3729984
Citations
3
Primary Topic
Multimodal Machine Learning Applications
Type
article
Field-Weighted Citation Impact
3.83

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gaming for Boundary: Elastic Localization for Frame-Supervised Video Moment Retrieval

Liqiang Nie, Yinwei Wei, Kun Wang, Hao Liu et al.
3 citations
Multimodal Machine Learning Applications
3.83
article

Gaming for Boundary: Elastic Localization for Frame-Supervised Video Moment Retrieval

Liqiang Nie, Yinwei Wei, Kun Wang, Hao Liu, Yupeng Hu
article en
3 citations

Abstract

Video moment retrieval aims to determine the temporal boundaries of moments within a video that are most relevant to textual queries. Unlike fully-supervised and weakly-supervised methods, frame-supervised methods use a single annotated frame to model the similarities between the target moment and queries. This task is still in its infancy due to the following challenges: 1) indiscernible intra-modal information and 2) inflexible inter-modal information interaction. In light of these challenges, we introduce the Gaming fOr elAstic Localization (GOAL) method for frame-supervised video moment retrieval. It enables target moment boundary localization from a novel strategic game perspective. GOAL encompasses two core components: a game-based paradigm to find the most reliable moment and a Dynamic Updating Technique (DUT) to continuously optimize moment retrieval through dynamic gradients, thereby refining boundary predictions with different feedback. Extensive experiments on Charades-STA, ActivityNet Captions, and TACoS have validated the effectiveness of GOAL.

Shandong University (CN), Harbin Institute of Technology (CN)
National Natural Science Foundation of China, Natural Science Foundation of Shandong Province
Openalex Percentile: Top 6%
Multimodal Machine Learning Applications
3.83
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.