Gamifying education on addressing real-world barriers, obstacles, and challenges commonly encountered by mobility device users: A convergent mixed-methods feasibility study

HERL-Town offers a new and novel approach to training essential skills needed to utilize ground transportation effectively. MDUs may know how to operate mobility devices; however, anticipating challenges and identifying strategies for addressing these challenges in real-world environments requires trial and error garnered over an extended period. Gamification of these strategies may help MDUs anticipate these challenges and identify adaptive responses in dynamic environments.

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Publication Details

Journal
Journal of Spinal Cord Medicine
Published
2025-07-14
DOI
https://doi.org/10.1080/10790268.2025.2503050
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

Funders

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article

Gamifying education on addressing real-world barriers, obstacles, and challenges commonly encountered by mobility device users: A convergent mixed-methods feasibility study

Jorge L. Candiotti, Sangmi Park, Sivashankar Sivakanthan, Jason Raad et al.
1 citations
Journal of Spinal Cord Medicine
Educational Games and Gamification
3.44
article

Gamifying education on addressing real-world barriers, obstacles, and challenges commonly encountered by mobility device users: A convergent mixed-methods feasibility study

Jorge L. Candiotti, Sangmi Park, Sivashankar Sivakanthan, Jason Raad, Rory A. Cooper, Nikitha Deepak, Rosemarie Cooper, Evan J. Rafferty, Verity Rampulla
article en
1 citations

Abstract

HERL-Town offers a new and novel approach to training essential skills needed to utilize ground transportation effectively. MDUs may know how to operate mobility devices; however, anticipating challenges and identifying strategies for addressing these challenges in real-world environments requires trial and error garnered over an extended period. Gamification of these strategies may help MDUs anticipate these challenges and identify adaptive responses in dynamic environments.

Journal of Spinal Cord MedicineVol. 49(2)
University of Pittsburgh (US), VA Pittsburgh Healthcare System (US), Department of Veterans Affairs (AU)
Paralyzed Veterans of America, National Institute on Disability, Independent Living, and Rehabilitation Research
Reduced inequalities
Openalex Percentile: Top 8%
Educational Games and Gamification
3.44
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Gamifying education on addressing real-world barriers, obstacles, and challenges commonly encountered by mobility device users: A convergent mixed-methods feasibility study — Jorge L. Candiotti, Sangmi Park, et al. · Journal of Spinal Cord Medicine (2025) | TGRS Research Map | TGRS