Real-time graphics in Desmos, with just math and a browser

Desmos 2D and 3D calculators are browser-based tools that enable real-time experimentation with graphics defined by math. The software is all browser-based with purely client-side computation, which lowers the barrier for both creating and sharing. We employ a series of features to enable complicated computation to work natively and performantly in the browser, as well as a real-time rendering pipeline specifically for mathematics. We combine these technological building blocks into a system that allows users to build in real-time with graphics defined by math itself, which lowers the barrier to entry relative to more abstract languages and systems. This browser-first approach has enabled artists and engineers, from students to professionals, to make extraordinary creations using just math and a browser.

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Publication Details

Published
2025-07-14
DOI
https://doi.org/10.1145/3721243.3735987
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Real-time graphics in Desmos, with just math and a browser

Pooja Shaw, Eli Luberoff
Educational Games and Gamification
article

Real-time graphics in Desmos, with just math and a browser

Pooja Shaw, Eli Luberoff
article en

Abstract

Desmos 2D and 3D calculators are browser-based tools that enable real-time experimentation with graphics defined by math. The software is all browser-based with purely client-side computation, which lowers the barrier for both creating and sharing. We employ a series of features to enable complicated computation to work natively and performantly in the browser, as well as a real-time rendering pipeline specifically for mathematics. We combine these technological building blocks into a system that allows users to build in real-time with graphics defined by math itself, which lowers the barrier to entry relative to more abstract languages and systems. This browser-first approach has enabled artists and engineers, from students to professionals, to make extraordinary creations using just math and a browser.

Highline College (US)
Quality Education
Openalex Percentile: Top 82%
Educational Games and Gamification
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