Kinematic Convex Combinations of Multiple Poses of a Bounded Planar Object Based on an Average-Distance Minimizing Motion Sweep

Convex combination of points is a fundamental operation in computational geometry. By considering rigid-body displacements as points in the image spaces of planar quaternions, quaternions and dual quaternions, respectively, the notion of convexity in Euclidean three-space has been extended to kinematic convexity in <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>S</mml:mi> <mml:mi>E</mml:mi> <mml:mo>(</mml:mo> <mml:mn>2</mml:mn> <mml:mo>)</mml:mo> <mml:mo>,</mml:mo> <mml:mi>S</mml:mi> <mml:mi>O</mml:mi> <mml:mo>(</mml:mo> <mml:mn>3</mml:mn> <mml:mo>)</mml:mo></mml:math> , and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>S</mml:mi> <mml:mi>E</mml:mi> <mml:mo>(</mml:mo> <mml:mn>3</mml:mn> <mml:mo>)</mml:mo></mml:math> in the context of computational kinematic geometry. This paper deals with computational kinematic geometry of bounded planar objects rather than that of infinitely large moving spaces. In this paper, we present a new formulation for kinematic convexity based on an average-distance minimizing motion sweep of a bounded planar object. The resulting 1-DOF motion sweep between two planar poses is represented as a convex combination in the configuration space defined by <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mo>(</mml:mo> <mml:mi>x</mml:mi> <mml:mo>,</mml:mo> <mml:mi>y</mml:mi> <mml:mo>,</mml:mo> <mml:mi>z</mml:mi> <mml:mo>)</mml:mo></mml:math> where <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mo>(</mml:mo> <mml:mi>x</mml:mi> <mml:mo>,</mml:mo> <mml:mi>y</mml:mi> <mml:mo>)</mml:mo></mml:math> is associated with the location of the centroid of the planar object and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>z</mml:mi> <mml:mo>=</mml:mo> <mml:mtext>sin</mml:mtext> <mml:mspace></mml:mspace> <mml:mi>θ</mml:mi></mml:math> with <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>θ</mml:mi></mml:math> being the angle of rotation. For three poses, a 2-DOF motion sweep is developed that not only minimizes the combined average squared distances but also attains a convex-combination representation so that existing algorithms for convex hull of points can be readily applied to the construction and analysis of kinematic convex hulls. This results in a new type of convex hull for planar kinematics such that its boundaries are defined by the average-distance minimizing sweeps of the bounded planar object.

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Journal
Journal of Mechanisms and Robotics
Published
2025-07-14
DOI
https://doi.org/10.1115/1.4069154
Citations
2
Primary Topic
Robotic Mechanisms and Dynamics
Type
article
Field-Weighted Citation Impact
2.43

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article

Kinematic Convex Combinations of Multiple Poses of a Bounded Planar Object Based on an Average-Distance Minimizing Motion Sweep

Márk Langer, Q. J. Ge, Huan Liu
2 citations
Journal of Mechanisms and Robotics
Robotic Mechanisms and Dynamics
2.43
article

Kinematic Convex Combinations of Multiple Poses of a Bounded Planar Object Based on an Average-Distance Minimizing Motion Sweep

Márk Langer, Q. J. Ge, Huan Liu
article en
2 citations

Abstract

Convex combination of points is a fundamental operation in computational geometry. By considering rigid-body displacements as points in the image spaces of planar quaternions, quaternions and dual quaternions, respectively, the notion of convexity in Euclidean three-space has been extended to kinematic convexity in <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>S</mml:mi> <mml:mi>E</mml:mi> <mml:mo>(</mml:mo> <mml:mn>2</mml:mn> <mml:mo>)</mml:mo> <mml:mo>,</mml:mo> <mml:mi>S</mml:mi> <mml:mi>O</mml:mi> <mml:mo>(</mml:mo> <mml:mn>3</mml:mn> <mml:mo>)</mml:mo></mml:math> , and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>S</mml:mi> <mml:mi>E</mml:mi> <mml:mo>(</mml:mo> <mml:mn>3</mml:mn> <mml:mo>)</mml:mo></mml:math> in the context of computational kinematic geometry. This paper deals with computational kinematic geometry of bounded planar objects rather than that of infinitely large moving spaces. In this paper, we present a new formulation for kinematic convexity based on an average-distance minimizing motion sweep of a bounded planar object. The resulting 1-DOF motion sweep between two planar poses is represented as a convex combination in the configuration space defined by <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mo>(</mml:mo> <mml:mi>x</mml:mi> <mml:mo>,</mml:mo> <mml:mi>y</mml:mi> <mml:mo>,</mml:mo> <mml:mi>z</mml:mi> <mml:mo>)</mml:mo></mml:math> where <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mo>(</mml:mo> <mml:mi>x</mml:mi> <mml:mo>,</mml:mo> <mml:mi>y</mml:mi> <mml:mo>)</mml:mo></mml:math> is associated with the location of the centroid of the planar object and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>z</mml:mi> <mml:mo>=</mml:mo> <mml:mtext>sin</mml:mtext> <mml:mspace></mml:mspace> <mml:mi>θ</mml:mi></mml:math> with <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>θ</mml:mi></mml:math> being the angle of rotation. For three poses, a 2-DOF motion sweep is developed that not only minimizes the combined average squared distances but also attains a convex-combination representation so that existing algorithms for convex hull of points can be readily applied to the construction and analysis of kinematic convex hulls. This results in a new type of convex hull for planar kinematics such that its boundaries are defined by the average-distance minimizing sweeps of the bounded planar object.

Journal of Mechanisms and RoboticsVol. 17(11)
Indiana University Health (US), Indiana University (US), Stony Brook University (US)
National Institutes of Health, National Cancer Institute
Openalex Percentile: Top 11%
Robotic Mechanisms and Dynamics
2.43
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