Enhancing eyes-free interaction in virtual reality using sonification for multiple object selection

In virtual reality (VR) environments, selecting and manipulating multiple out-of-view objects is often challenging because most current VR systems lack integrated haptics. To address this limitation, we propose a sonification method that guides users’ hands to target objects outside their field of view by assigning distinct auditory parameters (pan, frequency, and amplitude) to the three spatial axes. These parameters are discretized into three exponential steps within a comfortable volume (less than 43 dB) and frequency range (150–700 Hz), determined via pilot studies to avoid listener fatigue. Our method dynamically shifts the sound source location depending on the density of the target objects: when objects are sparsely positioned, each object serves as its own sound source, whereas for dense clusters, a single sound source is placed at the cluster’s center to prevent overlapping sounds. We validated our technique through user studies involving two VR applications: a shooting game that requires rapid weapon selection and a 3D cube keyboard for text entry. Compared to a no-sound baseline, our sonification significantly improved positional accuracy in eyes-free selection tasks. In the shooting game, participants could more easily swap weapons without losing sight of on-screen action, while in the keyboard task, typing accuracy more than doubled during blind entry. These findings suggest that sonification can substantially enhance eyes-free interaction in VR without relying on haptic or visual cues, thereby offering a promising avenue for more efficient and comfortable VR experiences.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-07-14
DOI
https://doi.org/10.3389/frvir.2025.1598776
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
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article

Enhancing eyes-free interaction in virtual reality using sonification for multiple object selection

Chanho Park, Arinobu Niijima, Takefumi Ogawa, Y. Takahara
Frontiers in Virtual Reality
Tactile and Sensory Interactions
article

Enhancing eyes-free interaction in virtual reality using sonification for multiple object selection

Chanho Park, Arinobu Niijima, Takefumi Ogawa, Y. Takahara
article en

Abstract

In virtual reality (VR) environments, selecting and manipulating multiple out-of-view objects is often challenging because most current VR systems lack integrated haptics. To address this limitation, we propose a sonification method that guides users’ hands to target objects outside their field of view by assigning distinct auditory parameters (pan, frequency, and amplitude) to the three spatial axes. These parameters are discretized into three exponential steps within a comfortable volume (less than 43 dB) and frequency range (150–700 Hz), determined via pilot studies to avoid listener fatigue. Our method dynamically shifts the sound source location depending on the density of the target objects: when objects are sparsely positioned, each object serves as its own sound source, whereas for dense clusters, a single sound source is placed at the cluster’s center to prevent overlapping sounds. We validated our technique through user studies involving two VR applications: a shooting game that requires rapid weapon selection and a 3D cube keyboard for text entry. Compared to a no-sound baseline, our sonification significantly improved positional accuracy in eyes-free selection tasks. In the shooting game, participants could more easily swap weapons without losing sight of on-screen action, while in the keyboard task, typing accuracy more than doubled during blind entry. These findings suggest that sonification can substantially enhance eyes-free interaction in VR without relying on haptic or visual cues, thereby offering a promising avenue for more efficient and comfortable VR experiences.

Frontiers in Virtual RealityVol. 6
NTT (Japan) (JP), The University of Tokyo (JP)
Openalex Percentile: Top 84%
Tactile and Sensory Interactions
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