The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education

Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A quasi-experimental design was used, with students divided into an experimental group (SVVR-based IBL) and a control group (IBL only). Results showed significant learning improvements in both groups, with the experimental group achieving notably higher gains. The SVVR-based IBL approach particularly boosted critical thinking, problem-solving, and creativity. Qualitative data from student interviews supported these findings, indicating that SVVR’s immersive environment effectively captured attention, stimulated curiosity, and improved understanding of complex geographical concepts. The study emphasizes that combining SVVR’s interactive virtual spaces with IBL’s inquiry-based group discussions significantly boosts learning outcomes and higher-order thinking. It underscores the value of integrating technologies such as SVVR into education to create engaging, effective learning experiences. This approach not only enhances learning outcomes but also equips students with essential 21 st -century skills. The study offers insights for educators and policymakers, advocating for the inclusion of advanced technologies in curricula to improve educational practices, especially in subjects that benefit from visualization and interactivity.

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Publication Details

Journal
Journal of Educational Computing Research
Published
2025-07-13
DOI
https://doi.org/10.1177/07356331251360440
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00

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article

The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education

Hsiu‐Ling Chen, Pattarapol Yamwongsri
Journal of Educational Computing Research
Education and Learning Interventions
article

The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education

Hsiu‐Ling Chen, Pattarapol Yamwongsri
article en

Abstract

Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A quasi-experimental design was used, with students divided into an experimental group (SVVR-based IBL) and a control group (IBL only). Results showed significant learning improvements in both groups, with the experimental group achieving notably higher gains. The SVVR-based IBL approach particularly boosted critical thinking, problem-solving, and creativity. Qualitative data from student interviews supported these findings, indicating that SVVR’s immersive environment effectively captured attention, stimulated curiosity, and improved understanding of complex geographical concepts. The study emphasizes that combining SVVR’s interactive virtual spaces with IBL’s inquiry-based group discussions significantly boosts learning outcomes and higher-order thinking. It underscores the value of integrating technologies such as SVVR into education to create engaging, effective learning experiences. This approach not only enhances learning outcomes but also equips students with essential 21 st -century skills. The study offers insights for educators and policymakers, advocating for the inclusion of advanced technologies in curricula to improve educational practices, especially in subjects that benefit from visualization and interactivity.

Journal of Educational Computing ResearchVol. 63(6)
National Taiwan University of Science and Technology (TW)
National Taiwan University of Science and Technology
Openalex Percentile: Top 75%
Education and Learning Interventions
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The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education — Hsiu‐Ling Chen, Pattarapol Yamwongsri · Journal of Educational Computing Research (2025) | TGRS Research Map | TGRS