FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games.However, none of existing approaches can effectively incorporate the multi-modal user features (e.g., images and texts) with the structural information in the friendship graph, due to the following limitations: (1) some of them ignore the high-order structural proximity between users, (2) some fail to learn the pairwise relevance between users at modality-specific level, and (3) some cannot capture both the local and global user preferences on different modalities.By addressing these issues, in this paper, we propose an end-to-end model FROG that better models the user preferences on potential friends.Comprehensive experiments on both offline evaluation and online deployment at Tencent have demonstrated the superiority of FROG over existing approaches.The source code of this paper can be found at https://github.com/socialalgo/FROG.

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Publication Details

Published
2025-07-13
DOI
https://doi.org/10.1145/3726302.3730198
Citations
1
Primary Topic
Recommender Systems and Techniques
Type
article
Field-Weighted Citation Impact
3.25
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article

FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences

Ziming Wu, Q. Jane Wang, Wenqing Lin, Dandan Lin
1 citations
Recommender Systems and Techniques
3.25
article

FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences

Ziming Wu, Q. Jane Wang, Wenqing Lin, Dandan Lin
article en
1 citations

Abstract

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games.However, none of existing approaches can effectively incorporate the multi-modal user features (e.g., images and texts) with the structural information in the friendship graph, due to the following limitations: (1) some of them ignore the high-order structural proximity between users, (2) some fail to learn the pairwise relevance between users at modality-specific level, and (3) some cannot capture both the local and global user preferences on different modalities.By addressing these issues, in this paper, we propose an end-to-end model FROG that better models the user preferences on potential friends.Comprehensive experiments on both offline evaluation and online deployment at Tencent have demonstrated the superiority of FROG over existing approaches.The source code of this paper can be found at https://github.com/socialalgo/FROG.

Tencent (China) (CN)
Openalex Percentile: Top 8%
Recommender Systems and Techniques
3.25
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FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences — Ziming Wu, Q. Jane Wang, et al. · (2025) | TGRS Research Map | TGRS