Gamifying Early Math Education: An Innovative AI Game for Children
Aim/Purpose: This paper aims to address the increasing demand for creative methods in childhood education by integrating technologies like artificial intelligence (AI) and game-based learning. To make arithmetic learning more interesting, the project focuses on creating an AI game and investigates its acceptability and efficacy. Background: This study shows how traditional math education may be transformed by combining AI-driven tools with game-based learning to increase student engagement and enhance learning outcomes. Methodology: The study included the development of a new AI math learning game and used qualitative feedback and quantitative analysis through pre-assessments and post-assessments to gauge the tool’s efficacy. Contribution: The study presents a new AI game for math learning and offers empirical support for the efficacy of the same. Findings: Students’ test scores increased by an average of 6.03 points (SD = 2.2), indicating a considerable improvement in their math abilities. Instructors noted that the game successfully kept students’ attention and enhanced their ability to concentrate on mathematical ideas. Recommendations for Practitioners: Incorporating game-based learning tools into the curriculum and the use of AI are recommended to cater to diverse skill levels and learning speeds. Recommendation for Researchers: Conducting studies to assess the long-term impact of AI-powered learning and the integration of game-based learning in higher education is recommended. Impact on Society: The study throws light on the transformative potential of game-based learning and AI in modernizing traditional teaching methods. These tools can contribute to higher engagement and betterment in the learning experience for students. Future Research: In the future, research toward expansion into subjects such as science and language arts and the incorporation of virtual and augmented reality can further enhance the learning experience.
Authors
- R. V. Kulkarni (ORCID: https://orcid.org/0000-0002-7102-2421)
- Vaibhavi Bhosale
- Gauri Choudhari
- Manasi Bhavik
- Rishita Bura
Publication Details
- Journal
- Journal of Information Technology Education Innovations in Practice
- Published
- 2025-01-01
- DOI
- https://doi.org/10.28945/5595
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00