Virtual Reality Media for Introducing Gender Wayang Instruments Based on Tri Hita Karana

This research aims to develop a virtual reality application for gender wayang that can enhance students' understanding and appreciation of Balinese culture. Focusing on the challenges of preserving traditional Balinese art in the digital era, this study uses virtual reality technology to create a more interactive and enjoyable learning experience. The Research and Development (R&D) method with the ADDIE model was employed, combining quantitative and qualitative approaches for data analysis. The study was conducted at Dewi Ratih Batu Bulan Art Studio, where 20 students participated in trying the application and filling out questionnaires. The results showed that the developed virtual reality gender wayang application obtained a very high level of validity, with an average Aiken's V of 0.900 from experts. Student responses indicated an average score of 2.98 on indicators of interest, loyalty, concern, and appreciation for local culture, demonstrating the application's effectiveness in fostering students' interest and concern for gender wayang and Balinese culture preservation. This research highlights virtual reality's potential to enrich students' learning experiences and strengthen their connection to cultural heritage.

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Publication Details

Journal
Jurnal Paedagogy
Published
2025-07-13
DOI
https://doi.org/10.33394/jp.v12i3.16485
Primary Topic
Cultural and Artistic Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual Reality Media for Introducing Gender Wayang Instruments Based on Tri Hita Karana

Dewa Gede Hendra Divayana, Gde Indra Ananta Wijaya, I Nyoman Sukajaya
Jurnal Paedagogy
Cultural and Artistic Studies
article

Virtual Reality Media for Introducing Gender Wayang Instruments Based on Tri Hita Karana

Dewa Gede Hendra Divayana, Gde Indra Ananta Wijaya, I Nyoman Sukajaya
article en

Abstract

This research aims to develop a virtual reality application for gender wayang that can enhance students' understanding and appreciation of Balinese culture. Focusing on the challenges of preserving traditional Balinese art in the digital era, this study uses virtual reality technology to create a more interactive and enjoyable learning experience. The Research and Development (R&D) method with the ADDIE model was employed, combining quantitative and qualitative approaches for data analysis. The study was conducted at Dewi Ratih Batu Bulan Art Studio, where 20 students participated in trying the application and filling out questionnaires. The results showed that the developed virtual reality gender wayang application obtained a very high level of validity, with an average Aiken's V of 0.900 from experts. Student responses indicated an average score of 2.98 on indicators of interest, loyalty, concern, and appreciation for local culture, demonstrating the application's effectiveness in fostering students' interest and concern for gender wayang and Balinese culture preservation. This research highlights virtual reality's potential to enrich students' learning experiences and strengthen their connection to cultural heritage.

Jurnal PaedagogyVol. 12(3)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 79%
Cultural and Artistic Studies
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