Inductive Learning in The Digital Era : Assessing the Effectiveness of HTML 5 Package (H5P) Based Media on Learning Motivation and Responsibility

This study aims to analyze the effect of implementing an inductive thinking learning model using HTML 5 Package (H5P)-based learning media on students' learning motivation and responsibility. A quantitative approach was employed, with a sample of 90 students from class X, XI, and XII TKJ 1 SMK PGRI 13 Surabaya. Data collection utilized questionnaires, and data analysis was performed using linear regression assisted by SPSS. The results show that the t-value of 9.081 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This indicates that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on student learning motivation. Specifically, this model enhances learning motivation by making learning more interactive and engaging, encouraging independent and responsible learning, leveraging technology to boost motivation, and creating a more enjoyable and less monotonous learning experience. Furthermore, the results also reveal that the t-value of 3.707 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This suggests that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on students' learning responsibility. This model promotes learning responsibility by fostering independent and self-directed learning, enabling flexible access to materials through technology, enhancing engagement and responsibility through interactive media, and developing critical thinking skills that foster greater learning accountability.

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Publication Details

Journal
Jurnal Paedagogy
Published
2025-07-13
DOI
https://doi.org/10.33394/jp.v12i3.15674
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
3.25
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article

Inductive Learning in The Digital Era : Assessing the Effectiveness of HTML 5 Package (H5P) Based Media on Learning Motivation and Responsibility

Sucipto Sucipto, Sudarmawanto Sudarmawanto, Sulis Janu Hartati
1 citations
Jurnal Paedagogy
Educational Methods and Media Use
3.25
article

Inductive Learning in The Digital Era : Assessing the Effectiveness of HTML 5 Package (H5P) Based Media on Learning Motivation and Responsibility

Sucipto Sucipto, Sudarmawanto Sudarmawanto, Sulis Janu Hartati
article en
1 citations

Abstract

This study aims to analyze the effect of implementing an inductive thinking learning model using HTML 5 Package (H5P)-based learning media on students' learning motivation and responsibility. A quantitative approach was employed, with a sample of 90 students from class X, XI, and XII TKJ 1 SMK PGRI 13 Surabaya. Data collection utilized questionnaires, and data analysis was performed using linear regression assisted by SPSS. The results show that the t-value of 9.081 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This indicates that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on student learning motivation. Specifically, this model enhances learning motivation by making learning more interactive and engaging, encouraging independent and responsible learning, leveraging technology to boost motivation, and creating a more enjoyable and less monotonous learning experience. Furthermore, the results also reveal that the t-value of 3.707 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This suggests that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on students' learning responsibility. This model promotes learning responsibility by fostering independent and self-directed learning, enabling flexible access to materials through technology, enhancing engagement and responsibility through interactive media, and developing critical thinking skills that foster greater learning accountability.

Jurnal PaedagogyVol. 12(3)
Universitas Dr. Soetomo (ID)
Openalex Percentile: Top 8%
Educational Methods and Media Use
3.25
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