Development of a Football Game Learning Model to Increase Interest and Learning Outcomes of Elementary School Students Aged 10–12 Years Old

The objective of this research is (1) to develop a football game learning model that is adapted to the characteristics of elementary school students aged 10-12 years old, (2) to determine the feasibility and effectiveness of the football game product that is developed with the aim of improving student learning outcomes. The product is a guidebook. The development of the football game learning model included three stages: the validation stage of the suitability and quality of the model by material and media experts, the small-scale trial stage with 26 students as subjects, and the large-scale trial with 68 students as subjects. This research was conducted in the elementary schools located in Banjarharjo Village, Kalibawang District, Kulon Progo. The research instruments were a questionnaire on the suitability of the model and students' responses to the football game that was developed with a validity value of 0.833 and a reliability of 0.951. The data analysis used descriptive quantitative techniques. The research findings reveal that experts and Physical Education teachers have assessed that the products are in accordance with the characteristics of elementary school students aged 10-12 years old with an assessment of 86% from experts and 100% from Physical Education teachers, so the product is said to be "Very Feasible". The development of an effective football game learning model is used for elementary school students aged 10-12 years old. This is in accordance with the learning outcome criteria known from the questionnaire scores showing a significant increase with an average pretest score of 63.25 and an average posttest score of 86.03 as shown by the results of the paired sample t-test which has a Sig. value of 0.000.

Authors

Publication Details

Journal
INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSIS
Published
2025-07-12
DOI
https://doi.org/10.47191/ijmra/v8-i07-22
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of a Football Game Learning Model to Increase Interest and Learning Outcomes of Elementary School Students Aged 10–12 Years Old

Rizwaan Malik, Hari Yuliarto
INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSIS
Sports and Physical Education Research
article

Development of a Football Game Learning Model to Increase Interest and Learning Outcomes of Elementary School Students Aged 10–12 Years Old

Rizwaan Malik, Hari Yuliarto
article en

Abstract

The objective of this research is (1) to develop a football game learning model that is adapted to the characteristics of elementary school students aged 10-12 years old, (2) to determine the feasibility and effectiveness of the football game product that is developed with the aim of improving student learning outcomes. The product is a guidebook. The development of the football game learning model included three stages: the validation stage of the suitability and quality of the model by material and media experts, the small-scale trial stage with 26 students as subjects, and the large-scale trial with 68 students as subjects. This research was conducted in the elementary schools located in Banjarharjo Village, Kalibawang District, Kulon Progo. The research instruments were a questionnaire on the suitability of the model and students' responses to the football game that was developed with a validity value of 0.833 and a reliability of 0.951. The data analysis used descriptive quantitative techniques. The research findings reveal that experts and Physical Education teachers have assessed that the products are in accordance with the characteristics of elementary school students aged 10-12 years old with an assessment of 86% from experts and 100% from Physical Education teachers, so the product is said to be "Very Feasible". The development of an effective football game learning model is used for elementary school students aged 10-12 years old. This is in accordance with the learning outcome criteria known from the questionnaire scores showing a significant increase with an average pretest score of 63.25 and an average posttest score of 86.03 as shown by the results of the paired sample t-test which has a Sig. value of 0.000.

INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH AND ANALYSISVol. 08(07)
Openalex Percentile: Top 72%
Sports and Physical Education Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.