Implementation of Operant Conditioning Method through Play Media to Reduce Screen Time in Children

Excessive use of electronic media can negatively affect children’s cognitive, socioemotional and relationship development with parents. This study aimed to reduce children’s screen time through an operant conditioning method using play media. Using a quasi-experimental design, the study involved 10 children aged 4-6 years with screen time of more than 4 hours/day. Results showed a significant decrease in average screen time to 1 hour/day. The intervention included positive reinforcement (praise, rewards), negative reinforcement (reduced homework), and punishment (reduced playtime). Play activities such as puzzles, role play, and physical activities also improved children’s social and cognitive skills. This method effectively reduces gadget dependency and strengthens the parent-child relationship, thus providing significant benefits to child development and family dynamics.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.906000293
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Implementation of Operant Conditioning Method through Play Media to Reduce Screen Time in Children

Rizky Yuniarti Palipung, Diah Karmiyati
International Journal of Research and Innovation in Social Science
Augmented Reality Applications
article

Implementation of Operant Conditioning Method through Play Media to Reduce Screen Time in Children

Rizky Yuniarti Palipung, Diah Karmiyati
article en

Abstract

Excessive use of electronic media can negatively affect children’s cognitive, socioemotional and relationship development with parents. This study aimed to reduce children’s screen time through an operant conditioning method using play media. Using a quasi-experimental design, the study involved 10 children aged 4-6 years with screen time of more than 4 hours/day. Results showed a significant decrease in average screen time to 1 hour/day. The intervention included positive reinforcement (praise, rewards), negative reinforcement (reduced homework), and punishment (reduced playtime). Play activities such as puzzles, role play, and physical activities also improved children’s social and cognitive skills. This method effectively reduces gadget dependency and strengthens the parent-child relationship, thus providing significant benefits to child development and family dynamics.

International Journal of Research and Innovation in Social ScienceVol. IX(VI)
Openalex Percentile: Top 85%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.