Peningkatan Motivasi Belajar Matematika Siswa Kelas IV Sekolah Dasar dengan Game Interaktif QuizWhizzer
Learning mathematics is considered boring, challenging and only focuses on formulas and practice questions. The low motivation to learn from students in mathematics lessons is the basis for conducting this Kleas Action Research (PTK). The aim of this PTK is to use the interactive game QuizWhizzer to increase motivation to learn mathematics. From the research results of the implementation of the QuizWhizzer game, data was obtained that the pre-cycle stage got a percentage of 53.3% in the low category, in the first cycle stage it got a percentage of 69.5% which was categorized as medium, in the second cycle it got a percentage of 89.3% which was considered high. Thus, the QuizzWhizzer game can help students motivate themselves to learn mathematics.
Authors
- Pinkan Amita Tri Prasasti (ORCID: https://orcid.org/0000-0002-0794-8801)
- Ardila Ardila
- Ritha Hima Watie
Institutions
- Munger University (IN)
- Universitas PGRI Madiun (ID)
Publication Details
- Journal
- Journal Innovation In Education
- Published
- 2024-10-26
- DOI
- https://doi.org/10.59841/inoved.v2i4.1916
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00