Exploring the Methodological Potential of Graphic Novels as Arts-Based Qualitative Research

To fulfill the need for in-depth exploration of human experiences, arts-based qualitative research has emerged, continuously uncovering possibilities through various artistic genres. This study aims to present the potential of graphic novels, a genre of comics that values accessibility, as a tool for arts-based qualitative research to meet the demand for alternative forms of writing. Thus, the focus of this research is to analyze how graphic novels convey authenticity and overcome the limitations of representation as an alternative writing method. The research methodology involves analyzing existing literature and case studies while examining the narrative and visual techniques employed in graphic novels. The findings reveal that graphic novels serve as a medium for sharing personal experiences with the public and effectively convey complex emotions through the interaction of images and text. Furthermore, the expressive strategies utilized in comics demonstrate the potential to foster critical thinking and contribute to the formation of social discourse. Through this, the study seeks to establish that graphic novels can serve as a novel approach within arts-based qualitative research.

Authors

Publication Details

Journal
Korean Association for Qualitative Inquiry
Published
2024-12-31
DOI
https://doi.org/10.30940/jqi.2024.10.4.1
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
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article

Exploring the Methodological Potential of Graphic Novels as Arts-Based Qualitative Research

Il Sik Ha
Korean Association for Qualitative Inquiry
Digital Storytelling and Education
article

Exploring the Methodological Potential of Graphic Novels as Arts-Based Qualitative Research

Il Sik Ha
article en

Abstract

To fulfill the need for in-depth exploration of human experiences, arts-based qualitative research has emerged, continuously uncovering possibilities through various artistic genres. This study aims to present the potential of graphic novels, a genre of comics that values accessibility, as a tool for arts-based qualitative research to meet the demand for alternative forms of writing. Thus, the focus of this research is to analyze how graphic novels convey authenticity and overcome the limitations of representation as an alternative writing method. The research methodology involves analyzing existing literature and case studies while examining the narrative and visual techniques employed in graphic novels. The findings reveal that graphic novels serve as a medium for sharing personal experiences with the public and effectively convey complex emotions through the interaction of images and text. Furthermore, the expressive strategies utilized in comics demonstrate the potential to foster critical thinking and contribute to the formation of social discourse. Through this, the study seeks to establish that graphic novels can serve as a novel approach within arts-based qualitative research.

Korean Association for Qualitative InquiryVol. 10(4)
Openalex Percentile: Top 56%
Digital Storytelling and Education
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