The Last of Us, Part 2 and the Christian Limits of “Jewish Representation” in Corporate Art

Abstract: In this article I present a case study of one of the most massively popular, hugely expensive, and globally influential works of culture ever made, the video game The Last of Us, Part 2 (2020), with particular attention to its creators’ deliberate effort to offer “Jewish representation” to its audiences. I survey contemporary discourse about “Jewish representation” and Jewishness in video games, and attend in detail to the strategies of this particular game’s creators for including Jewish characters and content. Drawing on Adam Y. Stern’s recent “theological-political genealogy” of “survival,” I demonstrate that when a corporation spends hundreds of millions of dollars to produce a cultural product for a global audience, even what that product’s creators earnestly intend as “Jewish representation” can, instead, reflect Christian hegemony.

Authors

Publication Details

Journal
Jewish Social Studies
Published
2025-03-01
DOI
https://doi.org/10.2979/jss.00021
Primary Topic
Jewish and Middle Eastern Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

The Last of Us, Part 2 and the Christian Limits of “Jewish Representation” in Corporate Art

Josh Lambert
Jewish Social Studies
Jewish and Middle Eastern Studies
article

The Last of Us, Part 2 and the Christian Limits of “Jewish Representation” in Corporate Art

Josh Lambert
article en

Abstract

Abstract: In this article I present a case study of one of the most massively popular, hugely expensive, and globally influential works of culture ever made, the video game The Last of Us, Part 2 (2020), with particular attention to its creators’ deliberate effort to offer “Jewish representation” to its audiences. I survey contemporary discourse about “Jewish representation” and Jewishness in video games, and attend in detail to the strategies of this particular game’s creators for including Jewish characters and content. Drawing on Adam Y. Stern’s recent “theological-political genealogy” of “survival,” I demonstrate that when a corporation spends hundreds of millions of dollars to produce a cultural product for a global audience, even what that product’s creators earnestly intend as “Jewish representation” can, instead, reflect Christian hegemony.

Jewish Social StudiesVol. 30(1)
Openalex Percentile: Top 77%
Jewish and Middle Eastern Studies
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