Development of Wordwall Educational Game-Based Learning Media for Social Studies Learning Materials

Learning media plays a crucial role in enhancing student interest, understanding, and engagement in the learning process. At SMP Negeri 1 Pamekasan, social studies learning is still dominated by conventional media, leading to student boredom, particularly among Generation Z and Alpha, who are more accustomed to technology. This study aims to develop and evaluate the validity of Wordwall educational games in social studies learning at SMP Negeri 1 Pamekasan. The research employs the Research and Development (R&D) method with the 4D development model by Thiagarajan, consisting of four stages: Define, Design, Develop, and Disseminate. Data collection was conducted using observation, interviews, questionnaires, and research instruments. Qualitative data analysis follows the Miles and Huberman framework, while quantitative data were processed to determine product feasibility using Eko Putro Widoyo's theory. The results indicate that the development of Wordwall-based educational game media for social studies subjects at SMP Negeri 1 Pamekasan, following the 4D model, is feasible, with a media feasibility score of 4.4 and a material feasibility score of 4.81, both categorized as "very good."

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Publication Details

Journal
ENTITA Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial
Published
2025-05-03
DOI
https://doi.org/10.19105/ejpis.v1i.19189
Primary Topic
Educational Methods and Media Use
Type
article
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article

Development of Wordwall Educational Game-Based Learning Media for Social Studies Learning Materials

Ahmad Imam Khairi, Harirah
ENTITA Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial
Educational Methods and Media Use
article

Development of Wordwall Educational Game-Based Learning Media for Social Studies Learning Materials

Ahmad Imam Khairi, Harirah
article en

Abstract

Learning media plays a crucial role in enhancing student interest, understanding, and engagement in the learning process. At SMP Negeri 1 Pamekasan, social studies learning is still dominated by conventional media, leading to student boredom, particularly among Generation Z and Alpha, who are more accustomed to technology. This study aims to develop and evaluate the validity of Wordwall educational games in social studies learning at SMP Negeri 1 Pamekasan. The research employs the Research and Development (R&D) method with the 4D development model by Thiagarajan, consisting of four stages: Define, Design, Develop, and Disseminate. Data collection was conducted using observation, interviews, questionnaires, and research instruments. Qualitative data analysis follows the Miles and Huberman framework, while quantitative data were processed to determine product feasibility using Eko Putro Widoyo's theory. The results indicate that the development of Wordwall-based educational game media for social studies subjects at SMP Negeri 1 Pamekasan, following the 4D model, is feasible, with a media feasibility score of 4.4 and a material feasibility score of 4.81, both categorized as "very good."

ENTITA Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial
Universitas Negeri Surabaya (ID), Institut Agama Islam Negeri Bengkulu (ID)
Openalex Percentile: Top 76%
Educational Methods and Media Use
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Development of Wordwall Educational Game-Based Learning Media for Social Studies Learning Materials — Ahmad Imam Khairi, Harirah · ENTITA Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial (2025) | TGRS Research Map | TGRS