Three-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments

This study explores the reuse of high-resolution 3D spatial datasets for multiple urban analyses within a game engine environment, aligning with circular economy principles in sustainable urban planning. The work is situated in two residential test areas in Finland, where watershed analysis, lighting simulation, and change detection were conducted using data acquired through drone photogrammetry and terrestrial laser scanning. These datasets were processed and visualized using Unreal Engine 5.5, enabling the interactive, multitemporal exploration of urban phenomena. The results demonstrate how a single photogrammetric dataset—originally captured for visual or structural purposes—can serve a broad range of analytical functions, such as simulating seasonal lighting conditions, modeling stormwater runoff, and visualizing spatial changes over time. The study highlights the importance of capturing data at a resolution that satisfies the most demanding intended use, while allowing simpler analyses to benefit simultaneously. Reflections on game engine capabilities, data quality thresholds, and user interactivity underline the feasibility of integrating such tools into citizen participation, housing company decision making, and urban governance. The findings advocate for a circular data approach in urban planning, reducing redundant fieldwork and supporting sustainable data practices through multi-purpose digital twins and spatial simulations.

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Publication Details

Journal
ISPRS International Journal of Geo-Information
Published
2025-07-05
DOI
https://doi.org/10.3390/ijgi14070265
Citations
2
Primary Topic
Land Use and Ecosystem Services
Type
article
Field-Weighted Citation Impact
2.21

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article

Three-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments

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2 citations
ISPRS International Journal of Geo-Information
Land Use and Ecosystem Services
2.21
article

Three-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments

Matti Vaaja, Petri Rönnholm, Kaisa Jaalama, Heikki Kauhanen, Arttu Julin, Toni Rantanen, Osama Bin Shafaat
article en
2 citations

Abstract

This study explores the reuse of high-resolution 3D spatial datasets for multiple urban analyses within a game engine environment, aligning with circular economy principles in sustainable urban planning. The work is situated in two residential test areas in Finland, where watershed analysis, lighting simulation, and change detection were conducted using data acquired through drone photogrammetry and terrestrial laser scanning. These datasets were processed and visualized using Unreal Engine 5.5, enabling the interactive, multitemporal exploration of urban phenomena. The results demonstrate how a single photogrammetric dataset—originally captured for visual or structural purposes—can serve a broad range of analytical functions, such as simulating seasonal lighting conditions, modeling stormwater runoff, and visualizing spatial changes over time. The study highlights the importance of capturing data at a resolution that satisfies the most demanding intended use, while allowing simpler analyses to benefit simultaneously. Reflections on game engine capabilities, data quality thresholds, and user interactivity underline the feasibility of integrating such tools into citizen participation, housing company decision making, and urban governance. The findings advocate for a circular data approach in urban planning, reducing redundant fieldwork and supporting sustainable data practices through multi-purpose digital twins and spatial simulations.

ISPRS International Journal of Geo-InformationVol. 14(7)
Finnish Environment Institute (FI), Aalto University (FI)
European Regional Development Fund
Openalex Percentile: Top 12%
Land Use and Ecosystem Services
2.21
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