PELATIHAN KETERAMPILAN DASAR KOMPUTER DAN TEKNOLOGI INFORMASI BAGI SISWA

This devotion to public is motivated by the problem of students' lack of understanding in the use and application of computers at SD Negeri 1 Plumbon. The solution offered to address the partner's problem is to implement a community service program in the form of basic computer skills and information technology training for students. The objective of this community service is to provide knowledge and basic computer skills, as well as information technology, to elementary school students. The community service activities consist of four stages: 1) Planning stage, 2) Implementation stage, 3) Assistancetraining stage, and 4) Simulation and practice stage. Through this training, it aims to provide knowledge and basic computer skills, as well as information technology.

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Publication Details

Journal
Gemi Jurnal Penelitian dan Pengabdian
Published
2024-08-30
DOI
https://doi.org/10.47200/gemi.v4i1.1779
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

PELATIHAN KETERAMPILAN DASAR KOMPUTER DAN TEKNOLOGI INFORMASI BAGI SISWA

Rina Febriana, Prihastini Oktasari Putri, Ika Septi Hidayati
Gemi Jurnal Penelitian dan Pengabdian
Blockchain Technology in Education and Learning
article

PELATIHAN KETERAMPILAN DASAR KOMPUTER DAN TEKNOLOGI INFORMASI BAGI SISWA

Rina Febriana, Prihastini Oktasari Putri, Ika Septi Hidayati
article en

Abstract

This devotion to public is motivated by the problem of students' lack of understanding in the use and application of computers at SD Negeri 1 Plumbon. The solution offered to address the partner's problem is to implement a community service program in the form of basic computer skills and information technology training for students. The objective of this community service is to provide knowledge and basic computer skills, as well as information technology, to elementary school students. The community service activities consist of four stages: 1) Planning stage, 2) Implementation stage, 3) Assistancetraining stage, and 4) Simulation and practice stage. Through this training, it aims to provide knowledge and basic computer skills, as well as information technology.

Gemi Jurnal Penelitian dan PengabdianVol. 4(1)
Universitas Cokroaminoto Yogyakarta (ID)
Openalex Percentile: Top 50%
Blockchain Technology in Education and Learning
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