Analysis of Social Loafing Behavior in an Adaptive Mobile Computer-Supported Collaborative Learning Environment

This study aimed to analyze social loafing behavior among college students in a web-based adaptive Computer-Supported Collaborative Learning (CSCL) environment. The students were tasked to use a web-based mathematics CSCL educational app called Ibigkas! Math. Ibigkas! Math is an educational tool that students can use to practice their skills in math, specifically addition, subtraction, division, and multiplication of fractions. Students have an option to play in Solo mode or Multiplayer mode. Based on the analysis the data collected from surveys and the game logs, it was found out that the design of the Multiplayer mode of the game Ibigkas! Math allows the students to collaborate, thus minimizing social loafing behavior. Conclusions and recommendations are also discussed.

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Publication Details

Published
2024-11-23
DOI
https://doi.org/10.1145/3719487.3719488
Primary Topic
Innovative Teaching and Learning Methods
Type
article
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article

Analysis of Social Loafing Behavior in an Adaptive Mobile Computer-Supported Collaborative Learning Environment

Charmaine S. Ponay, Nelson C. Rodelas, Alexis John Rubio, Rex P. Bringula et al.
Innovative Teaching and Learning Methods
article

Analysis of Social Loafing Behavior in an Adaptive Mobile Computer-Supported Collaborative Learning Environment

Charmaine S. Ponay, Nelson C. Rodelas, Alexis John Rubio, Rex P. Bringula, Ana Loraine B. Bantigue, Geecee Maybelline Manabat
article en

Abstract

This study aimed to analyze social loafing behavior among college students in a web-based adaptive Computer-Supported Collaborative Learning (CSCL) environment. The students were tasked to use a web-based mathematics CSCL educational app called Ibigkas! Math. Ibigkas! Math is an educational tool that students can use to practice their skills in math, specifically addition, subtraction, division, and multiplication of fractions. Students have an option to play in Solo mode or Multiplayer mode. Based on the analysis the data collected from surveys and the game logs, it was found out that the design of the Multiplayer mode of the game Ibigkas! Math allows the students to collaborate, thus minimizing social loafing behavior. Conclusions and recommendations are also discussed.

University of the East (PH), University of Santo Tomas (PH)
Openalex Percentile: Top 63%
Innovative Teaching and Learning Methods
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Analysis of Social Loafing Behavior in an Adaptive Mobile Computer-Supported Collaborative Learning Environment — Charmaine S. Ponay, Nelson C. Rodelas, et al. · (2024) | TGRS Research Map | TGRS