Development of Augmented Reality-Based Gymnastics Learning Media

This study aims to develop augmented reality-based gymnastics learning media. Using the Research and Development (R&D) method, the study involved 3 competent experts in gymnastics, media, and language. These experts were engaged during the validation test stage to determine the good parts of the products and find out what could be improved. After this stage, the product was tried out directly on the potential users. A total of 25 stu-dents aged 20 to 25 were then selected as samples, using the random sampling technique to participate in this study. The data obtained were statistically examined using the r-correlation method. The results reported that AR-based gymnastics learning media were effective for gymnastics skills. This media was valid, practical, effective, and moderate re-liable for improving gymnastics skills. With this potential, this research recommends that teachers, lecturers, and sports practitioners incorporate this media into their classes to fa-cilitate the gymnastics learning process.

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Publication Details

Journal
Balneo and PRM Research Journal
Published
2025-06-02
DOI
https://doi.org/10.12680/balneo.2025.825
Primary Topic
Augmented Reality Applications
Type
article
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article

Development of Augmented Reality-Based Gymnastics Learning Media

Joseph Lobo, Novadri Ayubi, Deby Tri Mario, Sri Handayani et al.
Balneo and PRM Research Journal
Augmented Reality Applications
article

Development of Augmented Reality-Based Gymnastics Learning Media

Joseph Lobo, Novadri Ayubi, Deby Tri Mario, Sri Handayani, Anton Komaini
article en

Abstract

This study aims to develop augmented reality-based gymnastics learning media. Using the Research and Development (R&D) method, the study involved 3 competent experts in gymnastics, media, and language. These experts were engaged during the validation test stage to determine the good parts of the products and find out what could be improved. After this stage, the product was tried out directly on the potential users. A total of 25 stu-dents aged 20 to 25 were then selected as samples, using the random sampling technique to participate in this study. The data obtained were statistically examined using the r-correlation method. The results reported that AR-based gymnastics learning media were effective for gymnastics skills. This media was valid, practical, effective, and moderate re-liable for improving gymnastics skills. With this potential, this research recommends that teachers, lecturers, and sports practitioners incorporate this media into their classes to fa-cilitate the gymnastics learning process.

Balneo and PRM Research JournalVol. 16(Vol 16 No. 2)
Universitas Negeri Surabaya (ID), Bulacan State University (PH), State University of Padang (ID)
Openalex Percentile: Top 86%
Augmented Reality Applications
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Development of Augmented Reality-Based Gymnastics Learning Media — Joseph Lobo, Novadri Ayubi, et al. · Balneo and PRM Research Journal (2025) | TGRS Research Map | TGRS