PixMus : Video and Text Conditioned Background Music Generation Using Latent Diffusion

The seamless integration of background music with video content is vital for enhancing audience engagement and emotional resonance, yet current music synthesis methods face significant challenges. These include limitations in generating high-quality audio directly in WAV format and aligning music with intricate visual and narrative elements, restricting their effectiveness in applications such as film scoring, video games, and social media. To address these challenges, we propose PixMus, a diffusion-based model for music synthesis conditioned on video content and textual prompts. Using a 3D U-Net architecture, PixMus generates extended sequences of latent representations, enabling the production of high-fidelity and longformat music that aligns with the mood, pace, and themes of the video. Evaluation results demonstrate that PixMus outperforms state-of-the-art models, achieving lower Frechet Audio Distance (FAD) and higher CLAP scores, underscoring its ability to produce contextually precise and musically rich compositions. In addition, we introduce a curated dataset of 53,000 background music samples, producing a valuable resource to advance videoconditioned music synthesis research.

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Publication Details

Published
2025-05-05
DOI
https://doi.org/10.1109/cai64502.2025.00136
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
0.00
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article

PixMus : Video and Text Conditioned Background Music Generation Using Latent Diffusion

Nalini Ratha, Arjun Ramesh Kaushik, T. K.
Music and Audio Processing
article

PixMus : Video and Text Conditioned Background Music Generation Using Latent Diffusion

Nalini Ratha, Arjun Ramesh Kaushik, T. K.
article en

Abstract

The seamless integration of background music with video content is vital for enhancing audience engagement and emotional resonance, yet current music synthesis methods face significant challenges. These include limitations in generating high-quality audio directly in WAV format and aligning music with intricate visual and narrative elements, restricting their effectiveness in applications such as film scoring, video games, and social media. To address these challenges, we propose PixMus, a diffusion-based model for music synthesis conditioned on video content and textual prompts. Using a 3D U-Net architecture, PixMus generates extended sequences of latent representations, enabling the production of high-fidelity and longformat music that aligns with the mood, pace, and themes of the video. Evaluation results demonstrate that PixMus outperforms state-of-the-art models, achieving lower Frechet Audio Distance (FAD) and higher CLAP scores, underscoring its ability to produce contextually precise and musically rich compositions. In addition, we introduce a curated dataset of 53,000 background music samples, producing a valuable resource to advance videoconditioned music synthesis research.

University at Buffalo, State University of New York (US)
Openalex Percentile: Top 81%
Music and Audio Processing
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