Analisis Penggunaan Media Pembelajaran Kreatif dalam Pembelajaran Matematika Sekolah Dasar Kelas 1

This research aims to analyze the comparison of using contextual learning media (concrete) involving technology in improving the mathematics learning outcomes of first-grade elementary school students. The research method used is a qualitative method with a descriptive approach. Data collection was conducted through observation, interviews, and documentation to understand students' interactions with creative learning media and its impact on their understanding of basic mathematical concepts. The results of this study indicate that the use of learning media, both contextual (concrete) and involving technology, such as visual aids and educational games, can increase students' interest in learning, help them understand the material more easily, and have a positive impact on their mathematics learning outcomes. It is hoped that the use of innovative and creative learning media can continue to be applied in mathematics education to support the cognitive development and interest of students in mathematics from an early age. However, the use of concrete learning media involving counting boards and jumping frogs is hindered by time efficiency.

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Publication Details

Journal
Konstanta Jurnal Matematika dan Ilmu Pengetahuan Alam
Published
2024-11-12
DOI
https://doi.org/10.59581/konstanta.v2i4.4179
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Analisis Penggunaan Media Pembelajaran Kreatif dalam Pembelajaran Matematika Sekolah Dasar Kelas 1

Kowiyah Kowiyah, Syifa Khairunnisa, Chiara Meliani
Konstanta Jurnal Matematika dan Ilmu Pengetahuan Alam
Mathematics Education and Pedagogy
article

Analisis Penggunaan Media Pembelajaran Kreatif dalam Pembelajaran Matematika Sekolah Dasar Kelas 1

Kowiyah Kowiyah, Syifa Khairunnisa, Chiara Meliani
article en

Abstract

This research aims to analyze the comparison of using contextual learning media (concrete) involving technology in improving the mathematics learning outcomes of first-grade elementary school students. The research method used is a qualitative method with a descriptive approach. Data collection was conducted through observation, interviews, and documentation to understand students' interactions with creative learning media and its impact on their understanding of basic mathematical concepts. The results of this study indicate that the use of learning media, both contextual (concrete) and involving technology, such as visual aids and educational games, can increase students' interest in learning, help them understand the material more easily, and have a positive impact on their mathematics learning outcomes. It is hoped that the use of innovative and creative learning media can continue to be applied in mathematics education to support the cognitive development and interest of students in mathematics from an early age. However, the use of concrete learning media involving counting boards and jumping frogs is hindered by time efficiency.

Konstanta Jurnal Matematika dan Ilmu Pengetahuan AlamVol. 2(4)
Universitas Muhammadiyah Prof Dr Hamka (ID)
Openalex Percentile: Top 51%
Mathematics Education and Pedagogy
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Analisis Penggunaan Media Pembelajaran Kreatif dalam Pembelajaran Matematika Sekolah Dasar Kelas 1 — Kowiyah Kowiyah, Syifa Khairunnisa, et al. · Konstanta Jurnal Matematika dan Ilmu Pengetahuan Alam (2024) | TGRS Research Map | TGRS