Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future

Climate action is difficult to persuade because we tend to perceive climate change as remote and disconnected from daily life. Instead of traditional informational engagements, game-based interventions can create narratives that immerse the visitor in situations where their actions have tangible consequences. To make these narratives engaging, we used a speculative scenario of an alien stumbling upon social media to obliquely address climate change through a text-based adventure game installation. Mimicking visitors' natural dialogue in social media apps, we designed an LLM-based chatbot with knowledge of post-climate devastated world that mirrors our own planet Earth. In discovering the world's downfall through interactive chatting and posted images, players begin to realize that their own actions can make a difference on impacts of climate change in this distant world, fostering pro-environmental attitudes. Previously published at CHI, this game installation demonstrates the potential of LLM based creative narratives in exploring speculative worlds driving social change.

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Publication Details

Published
2025-07-05
DOI
https://doi.org/10.1145/3719160.3735658
Citations
2
Primary Topic
Climate Change Communication and Perception
Type
article
Field-Weighted Citation Impact
8.40
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article

Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future

Ray Lc, Suifang Zhou
2 citations
Climate Change Communication and Perception
8.40
article

Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future

Ray Lc, Suifang Zhou
article en
2 citations

Abstract

Climate action is difficult to persuade because we tend to perceive climate change as remote and disconnected from daily life. Instead of traditional informational engagements, game-based interventions can create narratives that immerse the visitor in situations where their actions have tangible consequences. To make these narratives engaging, we used a speculative scenario of an alien stumbling upon social media to obliquely address climate change through a text-based adventure game installation. Mimicking visitors' natural dialogue in social media apps, we designed an LLM-based chatbot with knowledge of post-climate devastated world that mirrors our own planet Earth. In discovering the world's downfall through interactive chatting and posted images, players begin to realize that their own actions can make a difference on impacts of climate change in this distant world, fostering pro-environmental attitudes. Previously published at CHI, this game installation demonstrates the potential of LLM based creative narratives in exploring speculative worlds driving social change.

City University of Hong Kong (HK)
Climate action
Openalex Percentile: Top 3%
Climate Change Communication and Perception
8.40
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Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future — Ray Lc, Suifang Zhou · (2025) | TGRS Research Map | TGRS