Immersive technologies for engineering teaching: an approach applied to Higher Education

The contemporary educational scenario demands constant updating in the face of technological innovations. In this context, traditional tools such as conventional whiteboards have been replaced by more modern resources, such as projectors and digital boards, which provide greater interactivity with the content being worked on, favoring the teaching-learning process. This study focuses on the analysis of the use of Augmented Reality (AR) as a pedagogical tool in the teaching of disciplines related to Mechanical Engineering. The proposal seeks to address a recurring difficulty among students: the limitation in the three-dimensional visualization of elements usually presented in two-dimensional representations. The methodology adopted is based on a bibliographic review of relevant works, with the aim of mapping the state of the art on the subject. The results obtained indicate the feasibility of implementing AR in the classroom, provided that there is prior training of teachers, who will act as mediators in the learning process. It is concluded that the use of AR contributes significantly to the improvement of teaching in the area of ​​Mechanical Engineering, promoting a broader and more effective understanding of the contents, in addition to presenting itself as a viable and applicable tool in the educational context.

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Publication Details

Journal
Revista Educar Mais
Published
2025-07-05
DOI
https://doi.org/10.15536/reducarmais.9.2025.4178
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Immersive technologies for engineering teaching: an approach applied to Higher Education

Sandro César Silveira Jucá, Solonildo Almeida da Silva, Jonathan Silva
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Revista Educar Mais
Educational Games and Gamification
article

Immersive technologies for engineering teaching: an approach applied to Higher Education

Sandro César Silveira Jucá, Solonildo Almeida da Silva, Jonathan Silva
article en

Abstract

The contemporary educational scenario demands constant updating in the face of technological innovations. In this context, traditional tools such as conventional whiteboards have been replaced by more modern resources, such as projectors and digital boards, which provide greater interactivity with the content being worked on, favoring the teaching-learning process. This study focuses on the analysis of the use of Augmented Reality (AR) as a pedagogical tool in the teaching of disciplines related to Mechanical Engineering. The proposal seeks to address a recurring difficulty among students: the limitation in the three-dimensional visualization of elements usually presented in two-dimensional representations. The methodology adopted is based on a bibliographic review of relevant works, with the aim of mapping the state of the art on the subject. The results obtained indicate the feasibility of implementing AR in the classroom, provided that there is prior training of teachers, who will act as mediators in the learning process. It is concluded that the use of AR contributes significantly to the improvement of teaching in the area of ​​Mechanical Engineering, promoting a broader and more effective understanding of the contents, in addition to presenting itself as a viable and applicable tool in the educational context.

Revista Educar MaisVol. 9
Instituto Federal de Educação, Ciência e Tecnologia do Ceará (BR)
Openalex Percentile: Top 83%
Educational Games and Gamification
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