PELATIHAN DESAIN GRAFIS MENGGUNAKAN APLIKASI CANVA DI SMK IBRAHIMY 1 SUKOREJO  SITUBONDO

This community service activity aimed to develop the graphic design skills of the female students at SMK Ibrahimy 1 Sukorejo through training on the use of the Canva application. The training was conducted to motivate students to utilize Canva optimally. The method employed was a descriptive qualitative approach consisting of three main stages: preparation, implementation, and evaluation. The training was carried out virtually and involved 49 participants, covering lecture sessions, Q&A discussions, and practical poster-making exercises. The evaluation results showed that most participants felt satisfied and benefited from the training. In addition to enhancing graphic design skills, this activity was also intended to foster creativity, boost self-confidence, and cultivate entrepreneurial potential among students in the creative industry sector. The average satisfaction level among participants was 90.4%. Therefore, this training proved effective as a means of empowering students to face the challenges of a digitally driven job market.

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Publication Details

Journal
Jurnal Padamu Negeri
Published
2025-07-05
DOI
https://doi.org/10.69714/rvsth694
Citations
1
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
3.25
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article

PELATIHAN DESAIN GRAFIS MENGGUNAKAN APLIKASI CANVA DI SMK IBRAHIMY 1 SUKOREJO  SITUBONDO

Lu’luul Maulidya Nova, Siti Nabilatul Hoiroh, Zaehol Fatah
1 citations
Jurnal Padamu Negeri
Blockchain Technology in Education and Learning
3.25
article

PELATIHAN DESAIN GRAFIS MENGGUNAKAN APLIKASI CANVA DI SMK IBRAHIMY 1 SUKOREJO  SITUBONDO

Lu’luul Maulidya Nova, Siti Nabilatul Hoiroh, Zaehol Fatah
article en
1 citations

Abstract

This community service activity aimed to develop the graphic design skills of the female students at SMK Ibrahimy 1 Sukorejo through training on the use of the Canva application. The training was conducted to motivate students to utilize Canva optimally. The method employed was a descriptive qualitative approach consisting of three main stages: preparation, implementation, and evaluation. The training was carried out virtually and involved 49 participants, covering lecture sessions, Q&A discussions, and practical poster-making exercises. The evaluation results showed that most participants felt satisfied and benefited from the training. In addition to enhancing graphic design skills, this activity was also intended to foster creativity, boost self-confidence, and cultivate entrepreneurial potential among students in the creative industry sector. The average satisfaction level among participants was 90.4%. Therefore, this training proved effective as a means of empowering students to face the challenges of a digitally driven job market.

Jurnal Padamu NegeriVol. 2(3)
Universitas Ibrahimy (ID)
Openalex Percentile: Top 8%
Blockchain Technology in Education and Learning
3.25
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PELATIHAN DESAIN GRAFIS MENGGUNAKAN APLIKASI CANVA DI SMK IBRAHIMY 1 SUKOREJO  SITUBONDO — Lu’luul Maulidya Nova, Siti Nabilatul Hoiroh, et al. · Jurnal Padamu Negeri (2025) | TGRS Research Map | TGRS