Platform for learning programming and databases based on artificial intelligence

This final degree project proposed the development of a gamified web platform to facilitate the initial learning of programming and databases using artificial intelligence. The proposal arose from the need for new teaching tools given the difficulties presented by traditional teaching methods. The objective was to create an application that teaches basic concepts in an interactive and entertaining way. To do this, an investigation was carried out to determine the main contents to be addressed. Then theoretical contents were defined and practical exercises were designed applying gamification techniques. Subsequently, a functional prototype was developed that contains the defined theoretical contents, implements the designed practical exercises, and integrates the artificial intelligence functionality to provide unlimited examples on each topic, correction and personalized feedback on the resolution of exercises performed by the student. The results obtained so far allow validating the usefulness and technical feasibility of the proposal.

Authors

Institutions

Publication Details

Journal
EthAIca
Published
2025-07-01
DOI
https://doi.org/10.56294/ai202360
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Platform for learning programming and databases based on artificial intelligence

Martín Alejandro Gerlero
EthAIca
Online Learning and Analytics
article

Platform for learning programming and databases based on artificial intelligence

Martín Alejandro Gerlero
article en

Abstract

This final degree project proposed the development of a gamified web platform to facilitate the initial learning of programming and databases using artificial intelligence. The proposal arose from the need for new teaching tools given the difficulties presented by traditional teaching methods. The objective was to create an application that teaches basic concepts in an interactive and entertaining way. To do this, an investigation was carried out to determine the main contents to be addressed. Then theoretical contents were defined and practical exercises were designed applying gamification techniques. Subsequently, a functional prototype was developed that contains the defined theoretical contents, implements the designed practical exercises, and integrates the artificial intelligence functionality to provide unlimited examples on each topic, correction and personalized feedback on the resolution of exercises performed by the student. The results obtained so far allow validating the usefulness and technical feasibility of the proposal.

EthAIcaVol. 2
Universidad Siglo 21 (AR)
Openalex Percentile: Top 83%
Online Learning and Analytics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.