Post-optimism: Chants of Sennaar, Norco and the Problem of Optimism in Environmental and Ecogames Gamestudies

Ecogame scholarship, the subdiscipline of videogame studies concerned with environment, has a shortcoming. I establish how ecogames changed from a deeply critical to a problematically optimistic field. Reflecting on recent developments I suggest ecogames must take a stance against optimistic climate rhetoric. I analyse two games: Chants of Sennaar (Moya and Panuel 2023) and Norco (Yuts and Gray 2022) arguing they highlight the potential and pitfalls of games as environmental texts. Chants of Sennaar suggests ways of living after climate catastrophe but promises a utopia. Norco, comparatively, makes no promises but risks inaction. Together they show that the games industry and game studies cannot just promise brighter futures but that an attitudinal shift is required. Ecogames and ecogames criticism should not operate under the assumption that climate problems can be solved but must look beyond unrealistic optimism, helping fellow climate survivors by rejecting desires for ideal lives, embracing instead a desire for least bad outcomes.

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Publication Details

Published
2025-07-04
DOI
https://doi.org/10.26503/dl.v2025i2.2666
Primary Topic
Ancient Egypt and Archaeology
Type
article
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article

Post-optimism: Chants of Sennaar, Norco and the Problem of Optimism in Environmental and Ecogames Gamestudies

Conor McKeown
Ancient Egypt and Archaeology
article

Post-optimism: Chants of Sennaar, Norco and the Problem of Optimism in Environmental and Ecogames Gamestudies

Conor McKeown
article en

Abstract

Ecogame scholarship, the subdiscipline of videogame studies concerned with environment, has a shortcoming. I establish how ecogames changed from a deeply critical to a problematically optimistic field. Reflecting on recent developments I suggest ecogames must take a stance against optimistic climate rhetoric. I analyse two games: Chants of Sennaar (Moya and Panuel 2023) and Norco (Yuts and Gray 2022) arguing they highlight the potential and pitfalls of games as environmental texts. Chants of Sennaar suggests ways of living after climate catastrophe but promises a utopia. Norco, comparatively, makes no promises but risks inaction. Together they show that the games industry and game studies cannot just promise brighter futures but that an attitudinal shift is required. Ecogames and ecogames criticism should not operate under the assumption that climate problems can be solved but must look beyond unrealistic optimism, helping fellow climate survivors by rejecting desires for ideal lives, embracing instead a desire for least bad outcomes.

University of Stirling (GB)
Life in Land
Openalex Percentile: Top 81%
Ancient Egypt and Archaeology
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Post-optimism: Chants of Sennaar, Norco and the Problem of Optimism in Environmental and Ecogames Gamestudies — Conor McKeown · (2025) | TGRS Research Map | TGRS