Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations

Online collaboration has been ever present in our life and the same goes with collaborative learning in virtual worlds. However, little research has zoomed in on this type of collaborative learning context and we contribute to the understanding of technological infrastructure and pedagogical strategies to support collaborative learning in such a context. Taking a socio-material lens, we discuss four essential considerations in supporting collaborative design in virtual learning environments: social artifacts, togetherness, synchronicity, and multilevel participation. Cases were selected from a virtual makerspace offered in the summer of 2023 to illustrate the entanglement of technology and pedagogy. We then discuss in detail the technological and pedagogical considerations associated with these dimensions. Our framework provides concrete guidance for educators and researchers who are interested in offering or researching collaborative learning in virtual worlds.

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Publication Details

Journal
Computers & Education X Reality
Published
2025-07-05
DOI
https://doi.org/10.1016/j.cexr.2025.100110
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations

Zosia Brown, Shulong Yan, Mengying Jiang, Yu Xia
Computers & Education X Reality
Educational Games and Gamification
article

Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations

Zosia Brown, Shulong Yan, Mengying Jiang, Yu Xia
article en

Abstract

Online collaboration has been ever present in our life and the same goes with collaborative learning in virtual worlds. However, little research has zoomed in on this type of collaborative learning context and we contribute to the understanding of technological infrastructure and pedagogical strategies to support collaborative learning in such a context. Taking a socio-material lens, we discuss four essential considerations in supporting collaborative design in virtual learning environments: social artifacts, togetherness, synchronicity, and multilevel participation. Cases were selected from a virtual makerspace offered in the summer of 2023 to illustrate the entanglement of technology and pedagogy. We then discuss in detail the technological and pedagogical considerations associated with these dimensions. Our framework provides concrete guidance for educators and researchers who are interested in offering or researching collaborative learning in virtual worlds.

Computers & Education X RealityVol. 7
Utah State University (US), Colorado Department of Education (US), Emporia State University (US)
Openalex Percentile: Top 83%
Educational Games and Gamification
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Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations — Zosia Brown, Shulong Yan, et al. · Computers & Education X Reality (2025) | TGRS Research Map | TGRS