Sound-O-Matic: A tool for designing and implementing 3D soundscapes

The last two decades have witnessed a growing significance of soundscape design as a core topic in Interaction Design. Sound-O-Matic is an innovative tool that facilitates the design of real-time three-dimensional soundscapes. Diverging from conventional track-based audio tools, Sound-O-Matic is constructed atop Unity, a robust 3D game engine, thereby empowering designers to intricately address the temporal and spatial dynamics inherent in soundscape design. This study showcases three enduring and one transitory soundscape instances, seamlessly integrated into diverse settings: 1) a greenhouse, 2) a bunker, 3) a playground, and 4) a passenger train. These case studies illustrate how Sound-O-Matic adeptly manages a spectrum of design considerations encompassing the spatial configuration of speakers, the temporal dynamics inherent in the soundscape, interaction, and user experience. The discussion compares the four cases, highlights the diversity of the designs, and concludes with a brief discussion of potential further development of the tool.

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Publication Details

Published
2025-07-04
DOI
https://doi.org/10.1145/3715336.3735408
Citations
1
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
1.94
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article

Sound-O-Matic: A tool for designing and implementing 3D soundscapes

Kim Halskov, Jonas Oxenbøll Petersen
1 citations
Innovative Human-Technology Interaction
1.94
article

Sound-O-Matic: A tool for designing and implementing 3D soundscapes

Kim Halskov, Jonas Oxenbøll Petersen
article en
1 citations

Abstract

The last two decades have witnessed a growing significance of soundscape design as a core topic in Interaction Design. Sound-O-Matic is an innovative tool that facilitates the design of real-time three-dimensional soundscapes. Diverging from conventional track-based audio tools, Sound-O-Matic is constructed atop Unity, a robust 3D game engine, thereby empowering designers to intricately address the temporal and spatial dynamics inherent in soundscape design. This study showcases three enduring and one transitory soundscape instances, seamlessly integrated into diverse settings: 1) a greenhouse, 2) a bunker, 3) a playground, and 4) a passenger train. These case studies illustrate how Sound-O-Matic adeptly manages a spectrum of design considerations encompassing the spatial configuration of speakers, the temporal dynamics inherent in the soundscape, interaction, and user experience. The discussion compares the four cases, highlights the diversity of the designs, and concludes with a brief discussion of potential further development of the tool.

Aarhus University (DK)
Openalex Percentile: Top 15%
Innovative Human-Technology Interaction
1.94
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