Prompt Machine: A Tangible Generative AI Tool for Supporting Children's Learning and Literacy

Generative AI technologies are moving into school settings. However, there is confusion about how, when, and why these technologies should be used. Our aim is to provide insights on how AI technology can be meaningfully integrated into schools, with a specific focus on secondary school education. Informed by ten teachers, we developed Prompt Machine, a tangible learning tool that serves three central purposes; 1) scaffold curriculum learning, 2) support development of AI literacy, and 3) act as a focal point among pupils and teachers for discussing possibilities and limitations of AI. Based on a study with 33 pupils and their teachers, we present findings on tangible and collaborative AI interactions, facilitation of AI, and integration of AI into curricula. Additionally, we reflect on challenges and opportunities for AI in education from the perspective of teachers and learners and discuss future steps for tangible AI.

Authors

Institutions

Publication Details

Published
2025-07-04
DOI
https://doi.org/10.1145/3715336.3735673
Citations
3
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
5.08

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Prompt Machine: A Tangible Generative AI Tool for Supporting Children's Learning and Literacy

Martin Lindrup, Niels van Berkel, Rune Møberg Jacobsen, Peter Axel Nielsen et al.
3 citations
Teaching and Learning Programming
5.08
article

Prompt Machine: A Tangible Generative AI Tool for Supporting Children's Learning and Literacy

Martin Lindrup, Niels van Berkel, Rune Møberg Jacobsen, Peter Axel Nielsen, Dimitrios Raptis, Joel Wester
article en
3 citations

Abstract

Generative AI technologies are moving into school settings. However, there is confusion about how, when, and why these technologies should be used. Our aim is to provide insights on how AI technology can be meaningfully integrated into schools, with a specific focus on secondary school education. Informed by ten teachers, we developed Prompt Machine, a tangible learning tool that serves three central purposes; 1) scaffold curriculum learning, 2) support development of AI literacy, and 3) act as a focal point among pupils and teachers for discussing possibilities and limitations of AI. Based on a study with 33 pupils and their teachers, we present findings on tangible and collaborative AI interactions, facilitation of AI, and integration of AI into curricula. Additionally, we reflect on challenges and opportunities for AI in education from the perspective of teachers and learners and discuss future steps for tangible AI.

Aalborg University (DK)
Carlsbergfondet
Quality Education
Openalex Percentile: Top 4%
Teaching and Learning Programming
5.08
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.