Development of Interactive Digital Comic Media: “My Region and Its Natural Resources” with a Differentiated Approach

This study addresses the scarcity of technology-based learning media for natural and social sciences learning tailored to the diverse learning needs of fourth-grade students in Semarang, particularly in regards to regional natural resource potential. The primary objective is to design, evaluate the feasibility, and assess the effectiveness of Interactive Digital Comic media with a differentiated approach. This development research uses the Research and Development (R&D) method with the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation phases. The feasibility assessment by material experts and media experts yielded a percentage of 92.85% and 87.50%, respectively, rating the media as "Very Feasible" based on criteria such as content accuracy, instructional design, and multimedia integration. The effectiveness of the media was evaluated using a quasi-experimental design with a paired sample t-test and N-Gain test. The results showed a significant difference in average student learning outcomes (sig. (2-tailed) = 0.000 < 0.005) and an N-Gain value of 0.82, indicating a significant average increase and high criteria. This study demonstrates the potential of Interactive Digital Comic media to enhance student learning outcomes and engagement in natural and social sciences learning, providing an engaging and interactive learning experience and catering to diverse learning needs.

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Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2025-05-25
DOI
https://doi.org/10.29303/jppipa.v11i5.10547
Primary Topic
Education, Innovation and Language Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Interactive Digital Comic Media: “My Region and Its Natural Resources” with a Differentiated Approach

Barokah Isdaryanti, Lintang Kirana Leokiss Wijaya
Jurnal Penelitian Pendidikan IPA
Education, Innovation and Language Studies
article

Development of Interactive Digital Comic Media: “My Region and Its Natural Resources” with a Differentiated Approach

Barokah Isdaryanti, Lintang Kirana Leokiss Wijaya
article en

Abstract

This study addresses the scarcity of technology-based learning media for natural and social sciences learning tailored to the diverse learning needs of fourth-grade students in Semarang, particularly in regards to regional natural resource potential. The primary objective is to design, evaluate the feasibility, and assess the effectiveness of Interactive Digital Comic media with a differentiated approach. This development research uses the Research and Development (R&D) method with the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation phases. The feasibility assessment by material experts and media experts yielded a percentage of 92.85% and 87.50%, respectively, rating the media as "Very Feasible" based on criteria such as content accuracy, instructional design, and multimedia integration. The effectiveness of the media was evaluated using a quasi-experimental design with a paired sample t-test and N-Gain test. The results showed a significant difference in average student learning outcomes (sig. (2-tailed) = 0.000 < 0.005) and an N-Gain value of 0.82, indicating a significant average increase and high criteria. This study demonstrates the potential of Interactive Digital Comic media to enhance student learning outcomes and engagement in natural and social sciences learning, providing an engaging and interactive learning experience and catering to diverse learning needs.

Jurnal Penelitian Pendidikan IPAVol. 11(5)
State University of Semarang (ID)
Openalex Percentile: Top 82%
Education, Innovation and Language Studies
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Development of Interactive Digital Comic Media: “My Region and Its Natural Resources” with a Differentiated Approach — Barokah Isdaryanti, Lintang Kirana Leokiss Wijaya · Jurnal Penelitian Pendidikan IPA (2025) | TGRS Research Map | TGRS