Exploring Compatible Interaction Preferences with a PuzzleVideo Game

As social beings, humans pursue happiness by craving to foment and maintain fulfilling social relations, a need that transcends from personal into professional life and that leveraged the study of psychological factors that can influence teamwork processes and outcomes.Following this tendency, the present work studies how the pairing of people with distinct interaction preferences influences their acquired ability and experience while training together.For this, a puzzle video game named Alien Bar was deployed and used to evaluate 31 pairs of players (n = 62).The results demonstrated teamwork benefits of including self-oriented and challenge-oriented subjects, and that care should be raised when joining others-oriented characters.Additionally, interpersonal closeness influenced subjects' experience at the perceived competence level, but not their enjoyment which may instead relate to task affinity.These findings may help develop instructor-driven and automatic group management, otherwise dependent on possibly inaccurate subjects' judgements alone.

Authors

Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i2.2446
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring Compatible Interaction Preferences with a PuzzleVideo Game

João Dias, Ana Moura Santos, Sandra Gama, Luis Felipe Coimbra Costa et al.
Educational Games and Gamification
article

Exploring Compatible Interaction Preferences with a PuzzleVideo Game

João Dias, Ana Moura Santos, Sandra Gama, Luis Felipe Coimbra Costa, Carlos Martinho, Geraldo Xexéo, Marta Couto, Samuel Gomes
article en

Abstract

As social beings, humans pursue happiness by craving to foment and maintain fulfilling social relations, a need that transcends from personal into professional life and that leveraged the study of psychological factors that can influence teamwork processes and outcomes.Following this tendency, the present work studies how the pairing of people with distinct interaction preferences influences their acquired ability and experience while training together.For this, a puzzle video game named Alien Bar was deployed and used to evaluate 31 pairs of players (n = 62).The results demonstrated teamwork benefits of including self-oriented and challenge-oriented subjects, and that care should be raised when joining others-oriented characters.Additionally, interpersonal closeness influenced subjects' experience at the perceived competence level, but not their enjoyment which may instead relate to task affinity.These findings may help develop instructor-driven and automatic group management, otherwise dependent on possibly inaccurate subjects' judgements alone.

Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 83%
Educational Games and Gamification
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Exploring Compatible Interaction Preferences with a PuzzleVideo Game — João Dias, Ana Moura Santos, et al. · (2025) | TGRS Research Map | TGRS