The Moving Pictures Factory": Designing a Game-basedPlatform for Cinema Literacy
In this paper we discuss the design of a digital games platform for cinema education and literacy. Through a mainly qualitative approach, we explore the students' and teachers' requirements, needs, and preferences collected through a survey and focus groups, and discuss the relevant educational design principles. The findings suggest the learning potential of the games platform from the perspective of the teachers, as well as the potential implementation challenges to be considered in the design. The children's insights reveal game design goals such as freedom and autonomy, creative expression, social play and interaction, as well as their preferred themes and narratives. We hope that the findings could serve as a model for the design of educational games especially within the field of creative arts.
Authors
- Iro Voulgari (ORCID: https://orcid.org/0000-0002-9593-5364)
- Theodora Malliarou
- Pantelis Panteloglou
- Evangelia Kourti
Publication Details
- Published
- 2025-06-16
- DOI
- https://doi.org/10.26503/dl.v2025i2.2451
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- University of Patras
- National and Kapodistrian University of Athens