"Covertly Using" Generative AI in China's GameIndustry

This paper investigates the covert adoption of generative AI technologies in China's video game industry, where practitioners frequently use such tools in content creation while remaining publicly silent about their use. Through qualitative research combining in-depth interviews with industry professionals and review of policy documents, this study explores the tensions between technological efficiency, artistic authenticity, and the material conditions. Findings reveal that AIGC technologies have permeated most stages of game-making, from initial planning and production to distribution. Individual creators across different roles and company sizes exhibit ambivalent attitudes shaped by both institutional pressures and personal aspirations.

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i2.2453
Primary Topic
Law, AI, and Intellectual Property
Type
article
Field-Weighted Citation Impact
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article

"Covertly Using" Generative AI in China's GameIndustry

Na Guo, Wen Wen
Law, AI, and Intellectual Property
article

"Covertly Using" Generative AI in China's GameIndustry

Na Guo, Wen Wen
article en

Abstract

This paper investigates the covert adoption of generative AI technologies in China's video game industry, where practitioners frequently use such tools in content creation while remaining publicly silent about their use. Through qualitative research combining in-depth interviews with industry professionals and review of policy documents, this study explores the tensions between technological efficiency, artistic authenticity, and the material conditions. Findings reveal that AIGC technologies have permeated most stages of game-making, from initial planning and production to distribution. Individual creators across different roles and company sizes exhibit ambivalent attitudes shaped by both institutional pressures and personal aspirations.

Chinese University of Hong Kong (HK)
Openalex Percentile: Top 92%
Law, AI, and Intellectual Property
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"Covertly Using" Generative AI in China's GameIndustry — Na Guo, Wen Wen · (2025) | TGRS Research Map | TGRS