Measuring the impact of an educational project mediated byindie games on students' personal, social and learning tolearn competence: work in progress

Evidence suggests that this potential is greater with games made by small, independent studios (Oceja 2024).Indie games, known for their creativity and the artistic freedom of their developers (Juul 2009), provide rich opportunities for learning and developing European key competence 5 (personal, social, and learning to learn). Competence-Based Approach in the European ContextThe European Commission (2005) offered a foundational definition of key competences, stating: Key competences represent a transferable, multifunctional package of knowledge, skills and attitudes that all individuals need for personal fulfilment and development, inclusion and employment (p.6).After some changes in terminology, the Council Recommendation of May 22, 2018, proposed eight key competences essential for lifelong learning and curriculum design across member states.

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2651
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Measuring the impact of an educational project mediated byindie games on students' personal, social and learning tolearn competence: work in progress

Raquel Palomera, Jorge Oceja
Educational Games and Gamification
article

Measuring the impact of an educational project mediated byindie games on students' personal, social and learning tolearn competence: work in progress

Raquel Palomera, Jorge Oceja
article en

Abstract

Evidence suggests that this potential is greater with games made by small, independent studios (Oceja 2024).Indie games, known for their creativity and the artistic freedom of their developers (Juul 2009), provide rich opportunities for learning and developing European key competence 5 (personal, social, and learning to learn). Competence-Based Approach in the European ContextThe European Commission (2005) offered a foundational definition of key competences, stating: Key competences represent a transferable, multifunctional package of knowledge, skills and attitudes that all individuals need for personal fulfilment and development, inclusion and employment (p.6).After some changes in terminology, the Council Recommendation of May 22, 2018, proposed eight key competences essential for lifelong learning and curriculum design across member states.

Universidad de Cantabria (ES), Demos (US), Universitat de les Illes Balears (ES)
Agencia Estatal de Investigación
Quality Education
Openalex Percentile: Top 83%
Educational Games and Gamification
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