Failure: Dealing with Non-Existence in Videogames

While contributions from 'existential ludologists' have offered valuable insights into the field of video game studies, the area of existential failure remains largely unexplored.My doctoral research aims to address this gap by examining the subject from a non-existential perspective, with a particular focus on three case studies: Disco Elysium, Dark Souls and Aurion: The Legacy of the Kori-Odan.

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Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2629
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Failure: Dealing with Non-Existence in Videogames

Sebastian R. Richter
Digital Games and Media
article

Failure: Dealing with Non-Existence in Videogames

Sebastian R. Richter
article en

Abstract

While contributions from 'existential ludologists' have offered valuable insights into the field of video game studies, the area of existential failure remains largely unexplored.My doctoral research aims to address this gap by examining the subject from a non-existential perspective, with a particular focus on three case studies: Disco Elysium, Dark Souls and Aurion: The Legacy of the Kori-Odan.

University of Regensburg (DE)
Openalex Percentile: Top 78%
Digital Games and Media
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Failure: Dealing with Non-Existence in Videogames — Sebastian R. Richter · (2025) | TGRS Research Map | TGRS