An Cross-Platform Real-Time Rendering Optimization Solution for WebAssembly Combined with Graphic APIs

This paper proposes an innovative cross-platform real-time rendering optimization solution that integrates WebAssembly (Wasm) technology with advanced graphics APIs (such as WebGL, WebGPU, etc.). By combining the low-level performance advantages of Wasm with the efficient rendering capabilities of graphics APIs, it aims to address the performance bottlenecks faced by traditional web rendering technologies in complex scenarios. Experimental results demonstrate that this solution not only significantly improves rendering frame rates and reduces resource consumption but also ensures stable operation across different browsers and operating systems. Furthermore, we delve into various optimization strategies, such as adjusting Wasm compilation options, optimizing resource management, and customizing rendering strategies, to further unlock performance potential. This not only enhances the performance of existing applications but also lays a solid foundation for widespread future applications in fields such as virtual reality, augmented reality, and game development.

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Publication Details

Published
2025-03-14
DOI
https://doi.org/10.1109/icict64582.2025.00058
Citations
1
Primary Topic
Manufacturing Process and Optimization
Type
article
Field-Weighted Citation Impact
1.24
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article

An Cross-Platform Real-Time Rendering Optimization Solution for WebAssembly Combined with Graphic APIs

Xudong Zhang, Ningning Xie, Yue Liu, Li Qin
1 citations
Manufacturing Process and Optimization
1.24
article

An Cross-Platform Real-Time Rendering Optimization Solution for WebAssembly Combined with Graphic APIs

Xudong Zhang, Ningning Xie, Yue Liu, Li Qin
article en
1 citations

Abstract

This paper proposes an innovative cross-platform real-time rendering optimization solution that integrates WebAssembly (Wasm) technology with advanced graphics APIs (such as WebGL, WebGPU, etc.). By combining the low-level performance advantages of Wasm with the efficient rendering capabilities of graphics APIs, it aims to address the performance bottlenecks faced by traditional web rendering technologies in complex scenarios. Experimental results demonstrate that this solution not only significantly improves rendering frame rates and reduces resource consumption but also ensures stable operation across different browsers and operating systems. Furthermore, we delve into various optimization strategies, such as adjusting Wasm compilation options, optimizing resource management, and customizing rendering strategies, to further unlock performance potential. This not only enhances the performance of existing applications but also lays a solid foundation for widespread future applications in fields such as virtual reality, augmented reality, and game development.

Chinese Academy of Sciences (CN), Shenyang Institute of Computing Technology (China) (CN)
Openalex Percentile: Top 18%
Manufacturing Process and Optimization
1.24
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An Cross-Platform Real-Time Rendering Optimization Solution for WebAssembly Combined with Graphic APIs — Xudong Zhang, Ningning Xie, et al. · (2025) | TGRS Research Map | TGRS