An Cross-Platform Real-Time Rendering Optimization Solution for WebAssembly Combined with Graphic APIs
This paper proposes an innovative cross-platform real-time rendering optimization solution that integrates WebAssembly (Wasm) technology with advanced graphics APIs (such as WebGL, WebGPU, etc.). By combining the low-level performance advantages of Wasm with the efficient rendering capabilities of graphics APIs, it aims to address the performance bottlenecks faced by traditional web rendering technologies in complex scenarios. Experimental results demonstrate that this solution not only significantly improves rendering frame rates and reduces resource consumption but also ensures stable operation across different browsers and operating systems. Furthermore, we delve into various optimization strategies, such as adjusting Wasm compilation options, optimizing resource management, and customizing rendering strategies, to further unlock performance potential. This not only enhances the performance of existing applications but also lays a solid foundation for widespread future applications in fields such as virtual reality, augmented reality, and game development.
Authors
- Xudong Zhang (ORCID: https://orcid.org/0000-0002-6269-9908)
- Ningning Xie (ORCID: https://orcid.org/0000-0003-1908-4622)
- Yue Liu (ORCID: https://orcid.org/0000-0002-4032-6318)
- Li Qin (ORCID: https://orcid.org/0009-0006-0147-5894)
Institutions
- Chinese Academy of Sciences (CN)
- Shenyang Institute of Computing Technology (China) (CN)
Publication Details
- Published
- 2025-03-14
- DOI
- https://doi.org/10.1109/icict64582.2025.00058
- Citations
- 1
- Primary Topic
- Manufacturing Process and Optimization
- Type
- article
- Field-Weighted Citation Impact
- 1.24