Enhancing Dementia Care Skills in Healthcare Students Through Gamified VR: A Pilot Study
This pilot study explores the development and application of a Gamified Virtual Reality Behavioral Training (G-XRBT) app to enhance the competencies of healthcare and allied professional students (HAPS) in managing complex dementia-related challenging behaviors. By simulating real-life scenarios involving agitation, refusal phenomena, and wandering among individuals with Alzheimer's disease and related dementias (Pw-ADRD), the app fosters a deeper understanding of non-pharmacological interventions. Focus group sessions with HAPS informed the design of the G-XRBT app's first prototype, which tailors scenarios to learners' challenges. Findings suggest the app's potential to significantly improve dementia care training.
Authors
- Yi Joy Li
- Modupe Adewuyi (ORCID: https://orcid.org/0000-0003-0066-9313)
- Debbie Blay
- Venkata Palagundla
Institutions
- Kennesaw State University (US)
Publication Details
- Published
- 2025-03-14
- DOI
- https://doi.org/10.1109/icict64582.2025.00069
- Primary Topic
- Educational Technology and E-Learning
- Type
- article
- Field-Weighted Citation Impact
- 0.00