The digital imaginary of esports: A League of LegendsWorlds case study

Game studies has long been concerned with the ways economic value circulates both within and around games (Giddings, 2018). In this paper, the relationship games share with global flows of economic capital is viewed critically through the significance of esports mega-events, particularly the League of Legends (Riot Games, 2009) 2024 World Championship Final that took place in London. By combining a game studies approach of mapping out new terrains of economic value connected with digital play to a geopolitical perspective common in sports studies (Chadwick et al, 2023), this paper posits the significance of esports to cities and nation states as symbolic of a new digital imaginary.

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2612
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The digital imaginary of esports: A League of LegendsWorlds case study

Josh Jarrett, David Thomas Murphy
Digital Games and Media
article

The digital imaginary of esports: A League of LegendsWorlds case study

Josh Jarrett, David Thomas Murphy
article en

Abstract

Game studies has long been concerned with the ways economic value circulates both within and around games (Giddings, 2018). In this paper, the relationship games share with global flows of economic capital is viewed critically through the significance of esports mega-events, particularly the League of Legends (Riot Games, 2009) 2024 World Championship Final that took place in London. By combining a game studies approach of mapping out new terrains of economic value connected with digital play to a geopolitical perspective common in sports studies (Chadwick et al, 2023), this paper posits the significance of esports to cities and nation states as symbolic of a new digital imaginary.

University of Staffordshire (GB)
Openalex Percentile: Top 78%
Digital Games and Media
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