Studying the Invisible: Femininity and Gaming in Girls'Lifestyle Magazines

Videogame magazines have been pivotal sites for drawing links between games culture, industry, and marketing, prompting influential studies on games history and consumer culture (Kirkpatrick, 2015;Nieborg and Foxman, 2023;Nooney, Driscoll and Allen, 2020).There is hence a priority to preserve magazines in games archives as practiced by the Video Game History Foundation and community-led iniatives like the Internet Archive.Many collections however, tend to only feature dedicated gaming magazines (from Nintendo Gamer to PC Power Play), therefore representing only the most visible objects and players.

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2593
Primary Topic
Media, Gender, and Advertising
Type
article
Field-Weighted Citation Impact
0.00
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article

Studying the Invisible: Femininity and Gaming in Girls'Lifestyle Magazines

Stephanie Harkin
Media, Gender, and Advertising
article

Studying the Invisible: Femininity and Gaming in Girls'Lifestyle Magazines

Stephanie Harkin
article en

Abstract

Videogame magazines have been pivotal sites for drawing links between games culture, industry, and marketing, prompting influential studies on games history and consumer culture (Kirkpatrick, 2015;Nieborg and Foxman, 2023;Nooney, Driscoll and Allen, 2020).There is hence a priority to preserve magazines in games archives as practiced by the Video Game History Foundation and community-led iniatives like the Internet Archive.Many collections however, tend to only feature dedicated gaming magazines (from Nintendo Gamer to PC Power Play), therefore representing only the most visible objects and players.

La Trobe University (AU)
Gender equality
Openalex Percentile: Top 80%
Media, Gender, and Advertising
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Studying the Invisible: Femininity and Gaming in Girls'Lifestyle Magazines — Stephanie Harkin · (2025) | TGRS Research Map | TGRS